Rhiju Das and Ingmar Riedel-Kruse feel games have been enhancing time-consuming biomedical research while allowing players to experience real-world science, which is often otherwise hidden behind laboratory doors.
Gordon Wetzstein uses eye-tracking technology to automatically control lenses that are designed to restore proper vision in people who would ordinarily need progressive lenses.
Relive the April 25th, 2019 “Digital Communities and the Augmented Human Experience” discussions from Stanford thought leaders and industry experts that delved into ideas of what builds community in 2019 and beyond.
Professor Jeremy Bailenson leads a study with other researchers that finds people’s interactions with a virtual person in AR influenced how they behaved and acted in the physical world.
James Landay, senior author of the paper and Emma Brunskill, who is co-author show that using QuizBot significantly improves recall and retention over traditional flashcard-based learning.
Professor Roy Pea is one of 6 Stanford faculty members elected to the American Academy of Arts and Sciences, which honors exceptional scholars, leaders, artists and innovators engaged in advancing the public good.
Margaret Levi, director of the Center for Advanced Study in the Behavioral Sciences for “having laid the foundations of our understanding of why citizens accept state coercion, by combining theoretical acumen and historical knowledge.”
On March 12, 2019 mediaX welcomed President Carlos Alvarado and his delegation from Costa Rica to discuss the use of VR and XR in their country. the visit included a tour and demo inside the VHIL Lab on campus.
Join us April 25th from 9a-4p as we address the topic of Digital Communities and the Augmented Human Experience and look at questions like What is “community” and How will information technologies enhance the human experience of community?