Interactive Media & Games Spring 2017

Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. These talks bring together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.

SEE THE TALKS FROM SPRING QUARTER 2017 BELOW

4/4/2017; Jeffrey Ventrella PhD.: Artificial Life Meets Augmented Reality. Software Artist in Artificial Life

4/11/2017; Randy Lee MBA.: Tencent’s Approach to Games and the Western Market. Head of Business Development, North America, Tencent

4/18/2017; Antero Garcia PhD.: Dungeons & Dragons in an Era of Terror, Nationalism, and Gamergate. Assistant Professor Graduate School of Education, Stanford University

4/25/2017; Sirkka Jarvenpaa PhD.: Growing Your Business By Probing. Professor Information, Risk, and Operations, University Austin Texas

5/2/2017; Stone Librande MS.: One-Page Designs. Lead Designer, Riot Games. Teacher Game Design, Carnegie Mellon University’s ETC Program.

5/9/2017; Dennis Fong PhD.: Capturing and Sharing Video Gaming’s Best Moments. Founder and CEO, Plays.tv

5/16/2017; Ian Samuel Cinnamon BS.: Where’s Waldo? A Brain’s Perspective. Engineer, Entrepreneur and MBA Candidate GSB, Stanford University

5/23/2017; Whalen Rozelle BA.: The Meteoric Rise of eSports. Co-leader, Riot eSports Global Team

5/30/2017; Allan Alcorn BS.: Tales of the Creation of the Video Game Industry. Electrical Engineer and Computer Scientist

6/6/2017; Soraya Murray PhD.: On the Visual Politics of Video Games. Assistant Professor, Film & Digital Media Department, University of California, Santa Cruz

Also listed as one-unit course BIOE196. For more information contact Ingmar@stanford.edu

See the presentations from Winter Quarter 2015 HERE.
See the presentations from Spring Quarter 2015 HERE.
See the presentations from Fall Quarter 2015 HERE.
See the presentations from Winter Quarter 2016 HERE.
See the presentations from Spring Quarter 2016 HERE
See the presentations from Fall Quarter 2016 HERE
See the presentations from Winter Quarter 2017 HERE

Also Supported By:
Bio-X and BioX Games