One-Page Designs
Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. These talks bring together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.
Join us TUESDAY’S From April 4th until June 6th from 12pm-1pm in the Sapp Center for Science Teaching & Learning RM 114
Can’t make it to the talk, but have a question for Stone? Submit your question HERE and it will be asked. By submitting your question, you’re allowing mediaX to use and record your submission.
Also listed as one-unit course BIOE196. For more information contact Ingmar@stanford.edu
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Presenter
Stone Librande, One-Page Designs. In an effort to communicate more effectively and concisely, Stone has been experimenting with a style of design documentation called a "one page design". As the name implies, this is a document that is exactly one page long. After all, why create a document with more than one page if most people only read the first page anyway? During this talk Stone will show numerous examples of one page designs from Diablo 3, The Simpsons Game, Spore, and SimCity. He'll discuss what works and what doesn't and explain how you can use similar techniques to communicate key design ideas to your team.
Stone Librande, a Lead Designer at Riot Games, has worked in the game industry for over 15 years on games such as SimCity and Diablo 3. In addition to his full-time job designing video games, he also teaches game design courses at Carnegie Mellon University’s ETC program and runs design seminars around the world. An avid game collector, Stone’s walk-in closet holds more than 300 card and board games, including 30 that he has designed himself.