Interactive Media & Games Spring 2016

Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. These talks bring together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.


3/29/2016; Steve Sims, MS.: Human Motivation, Gamification and Secrets to Creating Successful Behavioral Programs. Chief Design Officer & Founder Behavior Lab at

4/5/2016; Luisa Beck, BS. & Steve Rubin, PhD.: Place-based Audio Storytelling with Detour. Multimedia Producers & Web Developers at

4/12/2016; Michael John, BS.: Pedagogy of Game Design. Program Director Games and Playable Media MS Program at UCSC

4/19/2016; Daniel Bump, PhD.: Computer Go. Professor of Mathematics at Stanford University

4/26/2016; Holly Pope, MEd.: Wuzzit? Digital Math Games in Elementary Classrooms. Stanford GSE Curriculum Studies and Teacher Education, Mathematics

5/3/2016; Sourabh Kothari, BS.: I Learn Therefore I Buy: Intersection of Learning and Business with Rich Media. Senior Manager Rich Media Marketing at Cisco Systems

5/10/2016; Sebastian Deterding, PhD.: Office Playgrounds: Can Freedom Be Programmed?. Assistant Professor Game Design at Northeastern University

5/17/2016; Eric Kaltman, MA.: The Troubles with Game History : Objects and Game Play . Game Designer and Researcher at UCSC

5/24/2016; Erin Swink, BSc.: How to Use Video Games to Send a Message. Creative Director Games Playable Media Program, UCSC’s Silicon Valley Center

5/31/2016; Katherine Isbister, PhD.: How Games Move Us – Emotion by Design. Professor Center for Games and Playable Media at UCSC

Also listed as one-unit course BIOE196. For more information contact

See the presentations from Winter Quarter 2015 HERE.
See the presentations from Spring Quarter 2015 HERE.
See the presentations from Fall Quarter 2015 HERE.
See the presentations from Winter Quarter 2016 HERE.

Also Supported By:
Bio-X and BioX Games