Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. This Theme brings together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.
Watch ALL the presentations from the Fall 2015 Quarter
9/22/2015; Todd Smithline, J.D.: Copyright Law for Video Games. Principal of Smithline PC (Internet and Software Lawyers).
9/29/2015; Dylan Arena, Ph.D.: Learning English by Speaking English in an Immersive Online Roleplaying Game. Co-founder & Chief Learning Scientist, Kidaptive
10/6/2015; Michael Genesereth, Ph.D.: Artificial Intelligence for General Game Playing. Associate Professor Computer Science, Stanford University.
10/13/2015; Tain Lee Barzso, M.A., M.S.: Literature and Gaming: Exploring the Role of Story in Interactive Media. Lecturer, Department of English, Stanford University.
10/20/2015; David Sarno, MFA: The Power of Interactive World-Building to Illuminate Reality. Lighthaus Inc. Founder & President.
10/27/2015; Miguel Sicart, Ph.D.: Play Ethics: Values, Virtues, and Videogames. Associate Professor, Computer Games & Research, IT University of Copenhagen.
11/3/2015; Bireswar Laha, Ph.D: Immersive Virtual Reality and 3D Interaction for Task Performance and Embodiment. Postdoctoral Scholar, Stanford University.
11/10/2015; Paul Wallace, Exploration: Interfacing Complexity via Worlds and Identities. Postdoctoral Scholar, Stanford University.
11/17/2015; Chris Bennett: Analog Minds: Learning Through Designing Tabletop Games. Game Designer in Residence, Stanford Peace Innovation Lab
12/1/2015; Vander Caballero: VR- The Ultimate Storytelling Tool. Creative Director & CEO Minority Media Inc.
See the presentations from Winter Quarter 2015 HERE.
See the presentations from Spring Quarter 2015 HERE.
Also Supported By:
Bio-X, Thwacke and Bio-X Games