Analog Minds: Learning Through Designing Tabletop Games
Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, video games play growing roles in education, arts, science and health. This seminar series brings together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.
NEW DAY AND NEW LOCATION
Join us every TUESDAY From September 22nd until December 1st from 12pm-1pm in Herrin T175.
Can’t make it to the talk, but have a question for Chris? Submit your question HERE and it will be asked. By submitting your question, you’re allowing mediaX to use and record your submission.
Also listed as one-unit course BIOE196. For more information contact Ingmar@stanford.edu
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Chris Bennett, Analog Minds: Learning Through Designing Tabletop Games. When educators think of using games in learning environments, they typically assume digital games. But tabletop games have been used to teach all sorts of concepts including strategy, scenarios, role playing, emotional intelligence for centuries. By removing the constraints of technology, students can get closer to the mechanics of the game and acquire a more profound and nuanced understanding of the subject matter. This presentation will review recent work using tabletop games for education, and deconstruct some of the techniques used for learning.
Chris Bennett is an award-winning game designer and Stanford lecturer who has combined creative ideas with digital engagement to reach millions of players with his credited games. Chris studies and practices ways to apply game design thinking to improving lives in the real world. Chris has over 19 years of experience in the entertainment software industry and was instrumental in expanding hit brands like Diner Dash, which is one of the top-selling downloadable games of all time with over 1 billion downloads. Chris has talked about games and game design for major media outlets, including NBC TV, NPR, Forbes.com and the San Francisco Chronicle. He is called on by organizations such as Stanford and USAID for his game design expertise.