Immersive Virtual Reality and 3D Interaction for Task Performance and Embodiment
Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, video games play growing roles in education, arts, science and health. This seminar series brings together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.
NEW DAY AND NEW LOCATION
Join us every TUESDAY From September 22nd until December 1st from 12pm-1pm in Herrin T175.
Can’t make it to the talk, but have a question for Bireswar? Submit your question HERE and it will be asked. By submitting your question, you’re allowing mediaX to use and record your submission.
Also listed as one-unit course BIOE196. For more information contact Ingmar@stanford.edu
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Bireswar Laha, Immersive Virtual Reality and 3D Interaction for Task Performance and Embodiment. Virtual Reality (VR) leverages immersive hardware components to create an alternate environment for the viewer. This alternate world has 'avatars' (virtual representation of humans), and can produce feedback (visual, auditory, olfactory, gustatory and haptic) to all the five senses, often with a fidelity closely matching that of the real world. The designers of this alternate world has the power to manipulate the appearance and behavior of the avatars, which has implications in eliciting pro-social and pro-environmental behaviors. The laws of physics and the user interaction schemas are also modifiable in this alternate world in magical ways, leading to improvements in performance for real world tasks, such as in scientific data analysis. Games played in VR can be highly engaging and fun, with social, psychological and scientific implications.
Bireswar Laha is a Postdoctoral Scholar working with Jeremy Bailenson in the Virtual Human Interaction Lab at Stanford University. His current research focus is on using virtual reality for eliciting pro-social and pro-environmental behaviors. Prior to joining Stanford, Dr. Laha was a Postdoctoral Associate and a Research Assistant Professor in the Department of Computer Science at Stony Brook University. He has a PhD from the Department of Computer Science and the Center for Human Computer Interaction at Virginia Tech. Dr. Laha worked for 4.5 years as a research scientist and software engineer for various companies in India and USA, including a nine-month 3D Visualization training at a NASA research lab after graduating with an integrated M.Sc. and B.Sc. degrees in Mathematics and Computing from Indian Institute of Technology in Kharagpur, India.