Human Requirements for Immersive Experiences

During the pandemic, the need to continue working, learning and socializing –much of it from home –has dramatically increased the use of remote communications technologies. We’ve used virtual presence to share screens and to create meaning. We’ve learned new cues for taking turns in tele-presence, and we’ve tamed the nests of cords and accessories that power and personalize our various devices.

For these conversations, let’s think of immersive experiences as those in which the environment is technology enabled or enhanced in such a way that we let all varieties of inputs define our experiences. These three-part colloquia series and three in-world event sessions explore how immersive technologies are being used in Collaboration, Discovery, and Learning – and how Stanford thought leaders and mediaX affiliates view the critical questions needed to understand the human requirements for immersive experiences.

mediaX has been supporting research in these areas at Stanford for 20 years. A key advantage of research in academic environments is the opportunity to stretch our research questions beyond current applications – to think deeply and prepare for the future. These sessions highlight insights from recent research.

CLICK HERE for a case study on the creation of mediaXploration, our virtual platform.

Colloquium Series
In the Immersion for Collaboration sessions you’ll hear from: Nick Haber,AI for Affect, Personalization and Reciprocity: Modeling the Self and the Other, Renate Fruchter, Attention and Engagement for Teamwork and Ivan Davies, Players First: The Responsibility & Opportunity of Multiplayer Video Games Today

In the Immersion for Discovery sessions you’ll hear from: Chris Chafe, Diagnosing Acoustic Latency: Human Perception of Milliseconds, Allison Okamura, Engineering for Tactile/Haptic Thresholds and Ge Wang, The Artful Design of Immersion

In the Immersion for Learning sessions you’ll hear from: Aditya Vishwanath, The Many Futures of Virtual Learning Environments, Carla Pugh, Quantitative Predecessors to Human Actions, Jill Helms, Not for the Faint of Heart: Creating an Environment for Learning in Virtual Spaces and Roy Pea, Leveraging Distributed Intelligence

In-World Sessions
In the Immersive Technologies for Collaboration sessions you’ll hear from: Dennis Wall, The Potential of AI in Healthcare, Parvati Dev, Crossing the Chasm with Crisis Communication, Renate Fruchter, Reimagine Collaboration and Ryota Yamada, Role Choices for Robotic Teammates

In the Immersive Technologies for Discovery sessions you’ll hear from: Walter Greenleaf, Transforming Healthcare with Technology, Pearly Chen, Creation and Discovery of Immersive Content, Ryan Burns, Concussion Education Reimagined and Kenji Suzuki, Imagining Alternatives with Immersive Engineering

In the Immersive Technologies for Learning sessions you’ll hear from: Bryan Brown, Language, Culture and Digital Media, Anna Queiroz, Immersion and Learning, Yuji Nakajima, Immersive Experience and Service Innovation and Tomás Nascimento, Using Immersive Environments for Transportation Training

Click on the names above to see the individual sessions OR click the session below to see a playlist of each sessions talks.