This three session conference (July 13, 14 and 15) brings together thought leaders from the Stanford and mediaX member communities to share recent insights on what similarities in curiosity and learning of humans and machines can be assumed or explored.
In this session, Rafiq El Alami examines how UM6P in Morocco was able to position itself as a trusted intermediary, that mobilized all stakeholders, inside UM6P and across Morocco, to solve the current challenges we are facing.
From The Theme ONTOLOGIES FOR THE HUMAN EXPERIENCE OF LEARNING WHAT IF What if we could instantiate a framework for a new form of learning ontology which focuses on learning strategies rather than knowledge states? WHAT WE SET OUT TO DO This ontology development is an outgrowth of research on choice-based assessments. Success at observing […]
mediaX Thought Leader Brigid Barron and other Stanford GSE faculty contributed to draft the Global Compact on Education, a pact that Pope Francis announced today.
Nobel laureate Carl Wieman, whose work has shaped a new understanding of how to improve college science teaching and learning, was named a recipient of the 2020 Yidan Prize for education research.
Roy Pea is David Jacks Professor of Education & Learning Sciences at Stanford University, Graduate School of Education, and (by courtesy) Computer Science, and Director of the H-STAR Institute. His studies and publications in the learning sciences focus on advancing theories, research, tools, and social practices of technology-enhanced learning of complex domains, including his role […]
What are the human requirements for learning in immersive environments?
July 30, 2020
In this first-of-kind, the Very Virtual Retreat we will use existing and emerging technologies to leverage experiences and insights from the mediaX membership community of scholars, researchers, instructors and learners focusing on immersive technologies for learning.
In new research, Bryan A. Brown, an associate professor of science education at Stanford Graduate School of Education shows the impact of connecting Virtual Reality learning experiences with students’ culture.