From The Theme ONTOLOGIES FOR THE HUMAN EXPERIENCE OF LEARNING WHAT IF What if we could develop an ontology for learning a surgical training process and could use machine learning to facilitate the development of that ontology? WHAT WE SET OUT TO DO The most common implementation and use of an ontology in surgery is […]
Ryota Yamada is a Chief Specialist of Technology focused on Information and Communication Technology at the Open Innovation Group, Innovation Exploring Initiative H.Q., OMRON Corporation. He joined OMRON in 2002 as a Software Engineer. From 2003 to 2006, He was a Visiting Researcher at mediaX at Stanford University, where he worked with the Late Professor […]
Dennis Wall is Associate Professor of Pediatrics, Psychiatry and Biomedical Data Sciences at Stanford Medical School. He leads a lab in Pediatric Innovation focused on developing methods in biomedical informatics to disentangle complex conditions that originate in childhood and perpetuate through the life course, including autism and related developmental delays. For over a decade, first […]
Ge Wang is an Associate Professor at Stanford University in the Center for Computer Research in Music and Acoustics (CCRMA). He specializes in the art of design and computer music — researching programming languages and interactive software design for music, interaction design, mobile music, laptop orchestras, expressive design of virtual reality, aesthetics of music technology […]
Nick Haber is an Assistant Professor at the Stanford Graduate School of Education, and by courtesy, Computer Science. After receiving his PhD in mathematics on Partial Differential Equation theory, he worked on Sension, a company that applied computer vision to online education. He then co-founded the Autism Glass Project at Stanford, a research effort that […]
What are the human requirements for learning in immersive environments?
What contributes to the human experience of discovery in immersive environments?
What are the human requirements for collaboration and teamwork in immersive environments?
Professor James Landay and his students have created a fitness app called WhoIsZuki that motivates behavior change by using storytelling to keep users interested and engaged in staying active over time.