Winter 2016 Interactive Media & Games Seminar Series
Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. This Theme brings together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.
Join us every TUESDAY From January 5th until March 8th from 12pm-1pm in Lane Hall, Rodriguez Lecture Hall (Rm 2) at Stanford University.
Can’t make it to the talk, but have a question for the presenter? Submit your question HERE and it will be asked. By submitting your question, you’re allowing mediaX to use and record your submission.
1/5/2016; Bonnie Ruberg PhD.:, Queerness and Video Games: Identity, Community, & Design. Provost Postdoc Interactive Media and Games Division, University of Southern California
1/12/2016; Stephanie Boluk, PhD. & Patrick LeMieux PhD.:, Breaking the Metagame: Seventeen Seconds of Dota 2. Assistant Professors Cinema and Digital Media Program, UC Davis
1/19/2016; Jari Multisilta PhD.:, Learning through Collaborative Video Storytelling: Inspiring Creativity, Co-Creation and Global Collaboration. Professor of Multimedia, Tampere University of Technology
1/26/2016; Lining Yao M.S.:, Transforming Materiality: Orchestrating between the Born and the Made. PhD Candidate Tangible Media Group, MIT Media Lab
2/2/2016; Marilyn Walker PhD.:, Automatically Generating Different Re-Tellings of Stories. Professor Computer Science, UCSC
2/9/2016; Kellee Santiago M.S.:, The Artification of Games. Partner Manager for Indie Developers, Google Play Games
2/16/2016; John Aycock PhD.:, Retrogame Archeology. Associate Professor Computer Science, University of Calgary
2/23/2016; Jon Peterson: The Long Now of Gaming. Author Researching the History of Wargames and Role-playing games
3/1/2016; Andrew McStay: Empathic Media: The Case of Gaming. Reader in Advertising and Digital Media, Bangor University
3/8/2016; Colin Campbell: The Politicization of Video Games and the Games Media. Senior Reporter at Polygon
Also listed as one-unit course BIOE196. For more information contact Ingmar@stanford.edu
See the presentations from Winter Quarter 2015 HERE.
See the presentations from Spring Quarter 2015 HERE.
See the presentations from Fall Quarter 2015 HERE.
Also Supported By:
Bio-X, Thwacke and Bio-X Games