The Politicization of Video Games and the Games Media

Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, video games play growing roles in education, arts, science and health. This seminar series brings together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.

Join us every TUESDAY from January 5th until March 8th from 12pm-1pm in Lane Hall, Rodriguez Lecture Hall (Rm 2) at Stanford University.

Can’t make it to the talk, but have a question for Colin? Submit your question HERE and it will be asked. By submitting your question, you’re allowing mediaX to use and record your submission.

Also listed as one-unit course BIOE196. For more information contact Ingmar@stanford.edu

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Presenter

Colin Campbell

Colin Campbell, The Politicization of Video Games and the Games Media. Video games are now part of the culture wars. Their content is used by critics and consumers to stake claim to political positions, some of which are extreme. Designers use games to make powerful political arguments. This is a process that has accelerated in the last five years, even while gaming's most powerful publishers have sought to keep their heads down. Where is it likely to go in the next five years?

Colin Campbell is a senior reporter at Polygon. He's been reporting on the video game industry since the 1980s. He was the recipient of the 2011 Games Media Legend Award. He is also the author of Piranha Frenzy, a novel about corruption in game journalism. Colin lives in Santa Cruz, CA.