Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. These talks bring together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.
Join us TUESDAY’S From September 27th until December 6th from 12pm-1pm in Shriram 104.
Can’t make it to the talk, but have a question for Nathan? Submit your question HERE and it will be asked. By submitting your question, you’re allowing mediaX to use and record your submission.
Also listed as one-unit course BIOE196. For more information contact Ingmar@stanford.edu
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Nathan Daniel Altice, No Generation. Since the late 1970s, when the first era of dedicated ball-and-paddle games gave way to cartridge-based consoles, the consumer electronics press has grouped videogames’ historical timeline into discrete generations. While these generations help us define and categorize by hardware similarities, those platforms that don’t fit tidily within the accepted trajectory—market failures, computer/console hybrids, clones, regional variations, and so on—end up as footnotes in our game histories. So how might we chart failed or forgotten media constellations and renew the history of platforms that belong to no generation?
Nathan Daniel Altice is a Teaching Professor, Computational Media at the Jack Baskin School of Engineering, UCSC. His research interests include history of computing, hardware humanities, platform studies, games and play, computing cultures, sound and synthesis.