Pragmatics of Computer Assisted Communication and Communication about Virtual Worlds
From The Theme ADVANCED HUMAN COMMUNICATION TECHNOLOGIES WHAT IF? What if we could investigate the interaction of discourse and presence in virtual worlds? WHAT WE SET OUT TO DO We set out to conduct a preliminary exploration of the notion of “spatial presence” in virtual environments – the sense of “being there” that users of […]
Virtual Sensor Networks
From The Theme ADVANCED HUMAN COMMUNICATION TECHNOLOGIES WHAT IF? What if we could use sensors to seamlessly exchange information between virtual worlds and the physical world? WHAT WE SET OUT TO DO We set out to develop a sensor network for a virtual world, and to develop protocols and tools that combine Virtual and real-world […]
Virtual Jurisdictions
From The Theme ADVANCED HUMAN COMMUNICATION TECHNOLOGIES WHAT IF? What if we could learn how the use of virtual world technology influences individual communication and interaction, and explore the development of legal regimes to govern virtual communities? WHAT WE SET OUT TO DO We set out to explore how the physics and community of virtual […]
SPEEDLimits
From The Theme ADVANCED HUMAN COMMUNICATION TECHNOLOGIES WHAT IF? What if we could develop new technological solutions for virtual 3D worlds and apply these for high-level cultural programming and education? WHAT WE SET OUT TO DO We set out to experiment with a new “mixed” reality model of curatorial practice, meshing physical and virtual worlds […]
Exploring the Virtual in the Physical and the Physical in the Virtual
From The Theme ADVANCED HUMAN COMMUNICATION TECHNOLOGIES WHAT IF? What if we could examine how individuals experience and behave in physical places that are augmented with layers of digital information, and in virtual places that are augmented with layers of physical information? WHAT WE SET OUT TO DO We set out to explore the role […]
Real Time Tracking, Detecting and Correcting of Motion
From The Theme ADVANCED HUMAN COMMUNICATION TECHNOLOGIES WHAT IF? What if a virtual reality tracking & rendering system could automatically detect when your physical motion deviated from the optimal path, and show you exactly what you did wrong – replaying your motion on an avatar that looks just like you? WHAT WE SET OUT TO […]
Detection of Comprehension & Emotion from Real-time Video Capture of Facial Expressions
From The Theme HUMAN MACHINE INTERACTION AND SENSING WHAT IF? What if we could automatically detect how well someone is comprehending information presented on a computer screen, based on the emotions they display? WHAT WE SET OUT TO DO We set out to assess the effects of emotion on comprehension, using educational systems already in […]
Assessing Learning in a Virtual Reality Field Trip
From The Theme DIGITAL LEARNING ENVIRONMENTS WHAT IF What if we could use the unique affordances of VR to enhance the classroom experience? WHAT WE SET OUT TO DO Our goal was to explore how Virtual Reality Field Trips can enable new learning, with a specific focus on ocean acidification. We created a 15-minute “Virtual […]
Using Video Game Platforms to Understand Thinking Styles of People Engaged in Collaboration
From The Theme KNOWLEDGE WORKER PRODUCTIVITY WHAT IF What if we could automatically detect how well members of a group are “synching” on a collaborative project? WHAT WE SET OUT TO DO We set out to better understand correlations between degrees of group “sync” in collaborative projects on one hand, and team creativity and productivity […]