Professor James Landay and his students have created a fitness app called WhoIsZuki that motivates behavior change by using storytelling to keep users interested and engaged in staying active over time.
Jason Wilmot dives into a personal story of changing mindset, routine and expectations in order to achieve a large goal that was once thought out of reach. It is important to become an agent of change and transformation instead of being rolled over by their forces.
June 10, 2020
The "Sharing Personal Journeys" webinar series wraps up with Jason Wilmot as he dives into a personal story of changing mindset, routine and expectations in order to achieve a large goal that was once thought out of reach. It is important to become an agent of change and transformation instead of being rolled over by their forces.
In the midst of the COVID-19 outbreak, Scott Z Burns was interviewed by the Washington Post to discuss the parallels between the movie he wrote and the current global pandemic.
From The Theme LEARNING AND TRAINING WHAT IF What if computers could leverage the power of narrative to change what people believe and do? WHAT WE SET OUT TO DO We set out to investigate how computers can weave together sequences of interactivity and narrative (what we call “WIN”) to produce an impact more powerful […]
From The Theme ADVANCED HUMAN COMMUNICATION TECHNOLOGIES WHAT IF? What if we could examine how individuals experience and behave in physical places that are augmented with layers of digital information, and in virtual places that are augmented with layers of physical information? WHAT WE SET OUT TO DO We set out to explore the role […]
From The Theme PUBLISH ON DEMAND WHAT IF What if active engagement in building stories of history helped students evaluate the sources of information and better understand the perspectives from which history is written? WHAT WE SET OUT TO DO We recast the history textbook as an edited on- demand, collaborative collection of historical narratives. […]
From The Theme FUTURE OF CONTENT WHAT IF What if the object being created takes the role of an active social agent in the creative experience and can increase engagement for learning? WHAT WE SET OUT TO DO We set out to develop the theory and principles necessary to design new physical media that can […]
From The Theme MEMORY, ESTATE AND LEGACIES IN A DIGITAL WORLD WHAT IF What if we could create a dynamic and interactive digital archive that allows users to fluidly browse, skim and annotate its various resources? WHAT WE SET OUT TO DO We set out to develop semi-automated tools for converting a multimedia academic collection […]