Force Input Device for Graphical Environment Tweaking (FIDGET)
From The Theme SENSING AND COMPUTING WHAT IF What if we could provide natural interactions with 3D environments? WHAT WE SET OUT TO DO We set out to develop a handheld physical input device that would allow designers to use their dexterity—the whole hand, both hands, perhaps even the whole body— in interacting with graphical […]
Persuasion Through Mobile Devices and Operant Conditioning via Interactive Technology
From The Theme SOCIAL AND COMPUTING SCIENCES WHAT IF? What if we could better understand how computers (including handheld computers and mobile phones) might use principles of behaviorism to influence people and change their behavior? WHAT WE SET OUT TO DO We set out to enhance investigations in two areas: (1) persuasion through mobile devices […]
AI for Culturally Relevant Interactions Presentations are Available
Relive the talks featuring academia and industry thought leaders in the emerging arena of cultural and societal interactions with big data, machine learning and artificial intelligence.
Gestures, Speech and Vision—Towards a Multi-Modal Augmented Reality Human-Robot Interface
From The Theme HUMAN MACHINE INTERACTION AND SENSING WHAT IF? What if humans could communicate with robots through visual and speech interfaces that would produce more natural interactions? WHAT WE SET OUT TO DO We set out to develop tools that would improve human-robot communication, collaboration and team-work. Specifically, we aimed to augment the STanford […]
Virtual Sensor Networks
From The Theme ADVANCED HUMAN COMMUNICATION TECHNOLOGIES WHAT IF? What if we could use sensors to seamlessly exchange information between virtual worlds and the physical world? WHAT WE SET OUT TO DO We set out to develop a sensor network for a virtual world, and to develop protocols and tools that combine Virtual and real-world […]
Virtual Jurisdictions
From The Theme ADVANCED HUMAN COMMUNICATION TECHNOLOGIES WHAT IF? What if we could learn how the use of virtual world technology influences individual communication and interaction, and explore the development of legal regimes to govern virtual communities? WHAT WE SET OUT TO DO We set out to explore how the physics and community of virtual […]
SPEEDLimits
From The Theme ADVANCED HUMAN COMMUNICATION TECHNOLOGIES WHAT IF? What if we could develop new technological solutions for virtual 3D worlds and apply these for high-level cultural programming and education? WHAT WE SET OUT TO DO We set out to experiment with a new “mixed” reality model of curatorial practice, meshing physical and virtual worlds […]
Learning in the Digital World: The Impact of Social Belief on the Neurophysiology of Memory
From The Theme ADVANCED HUMAN COMMUNICATION TECHNOLOGIES WHAT IF? What if we could examine how belief in the presence, nature and agency of a virtual teacher influences learning and memory? WHAT WE SET OUT TO DO We set out to explore how engagement with a virtual character modulates how information is learned. Specifically, this project […]
ShowMeTellMe: Multimodal Learning Experience Mediated by the Future Interactive Paper TextBook
From The Theme ADVANCED HUMAN COMMUNICATION TECHNOLOGIES WHAT IF? What if learning materials could support input, feedback and interaction between users – learners, instructors, authors, mentors etc? WHAT WE SET OUT TO DO Input, feedback, and interaction among learners, instructors, mentors and authors are key to facilitating questioning and thinking. Using a scenario-based approach, this […]