#mediaX2019 Conference: Digital Communities and the Augmented Human Experience

The #mediaX2019 Conference: Digital Communities and the Augmented Human Experience will bring together Stanford scholars and industry partners to dive into what builds community in 2019 and beyond.

Real Time Knowledge Capture and Feedback in Design Workspaces

From The Theme SMART OFFICE WORKFLOWS WHAT IF What if we could capture knowledge and interactions in real time, in order to better understand team interaction and workflow? WHAT WE SET OUT TO DO We set out to develop a knowledge capture and reuse system that enables real-time analysis and feedback for design workspaces. Our […]

Interaction Archetypes in Global Teamwork (Arche)

From The Theme CONTEXTUAL FUTURES FOR SMART PERSONAL DEVICES WHAT IF? What if ubiquitous wearable sensors and smart devices could be leveraged to augment global team interaction, improve team dynamics, and unlock new team potential? WHAT WE SET OUT TO DO We proposed Arche, a concept-proving project aimed at uncovering interaction archetypes in global teamwork […]

Contextual Future of Situated Schools

From The Theme CONTEXTUAL FUTURES FOR SMART PERSONAL DEVICES WHAT IF? What if we could design more effective and empowering digitally mediated learning environments? WHAT WE SET OUT TO DO This research addressed the factors that drive engagement and encourage learning, as schools become more and more digitally mediated. We set out to collect important […]

Enabling Impromptu Interaction Through a Robotic Water Cooler

From The Theme CONTEXTUAL FUTURES FOR SMART PERSONAL DEVICES WHAT IF? What if we could leverage smart personal devices, and their communicative abilities, to encourage coworkers to interact with each other? WHAT WE SET OUT TO DO We set out to develop a personal, robot interaction platform that, through its movement and behavior, triggers individuals […]

Contests as a Catalyst for Content Creation

From The Theme FUTURE OF CONTENT WHAT IF What if youth were actively creating and sharing educational web-based content, learning from their own practice and from the work of others? WHAT WE SET OUT TO DO We set out to study how various contest structures foster the creation of science content by K-12 students. We […]

A New Generation of Hybrid Tangible Interfaces for Learning

From The Theme FUTURE OF CONTENT WHAT IF What if we could combine online experimentation with wetlab experiences for science and engineering education? WHAT WE SET OUT TO DO We set out to develop and test a scalable and cost-effective platform that combined the best features of online open education with the established benefits of […]