Technologies for Wellness and Behavior Change brings together researchers at Stanford and in our member organizations who study ambient displays, wearables, decision pathways.
Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, video games play growing roles in education, arts, science and health.
The current business climate is complex, ambiguous and urgent. Changing local conditions and the global economy give rise to unprecedented opportunities for enterprises as well as individuals.
The Digital Learning program engages companies and other organizations across the globe who are interested in the future of learning and education in a digital world.