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Wellness and Behavior Change
Technologies for Wellness and Behavior Change brings together researchers at Stanford and in our member organizations who study ambient displays, wearables, decision pathways.
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Interactive Media & Games
Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, video games play growing roles in education, arts, science and health.
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Smart Workspaces
The current business climate is complex, ambiguous and urgent. Changing local conditions and the global economy give rise to unprecedented opportunities for enterprises as well as individuals.
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Digital Learning
The Digital Learning program engages companies and other organizations across the globe who are interested in the future of learning and education in a digital world.