Transforming Materiality: Orchestrating between the Born and the Made

Interactive Media & Games Seminar. Speaker, Lining Yao. Technology, one might claim, is designed to recapitulate biology: as we strive to design physical objects and architecture that are adaptive, responsive and ever evolving, we find ourselves immersed in Nature’s way.

Learning Through Collaborative Video Storytelling

Interactive Media & Games Seminar. Speaker, Jari Multisilta. Digital storytelling is a defining feature in 21st century education and involves sharing information through multimedia.

Breaking the Metagame: Seventeen Seconds of Dota 2

Interactive Media & Games Seminar. Speakers, Stephanie Boluk & Patrick LeMieux. From speedrunning and ROM hacking to virtual economies and international e-sports, metagaming has become a dominant form of play, a game design paradigm, and a way of life not only occurring around videogames.

Queerness and Video Games: Identity, Community & Design

Interactive Media & Games Seminar. Speaker, Bonnie Ruberg. In the wake of recent online harassment campaigns, it is now more important than ever to turn our attention to the the power of games as a platform for expressing diversity.

Smart Cities for Smart Living

We stand on the thresh hold of abundance. Higher productivity is possible. Better quality of life is possible. We have new opportunities in personal and family wellness.

VR- The Ultimate Storytelling Tool

Interactive Media & Games Seminar. Speaker: Vander Caballero. Now that VR technology is poised to enter the market, Minority Media is using VR as a storytelling tool.

Platforms for Collaboration and Productivity

The digital ecosystem of production intertwines people, processes, tools and environments. Work itself is ever more distributed and modular, produced by an open or crowdsourced talent pool, configured in dynamic and agile team structures.

Analog Minds: Learning Through Designing Tabletop Games

Interactive Media & Games Seminar. Speaker, Chris Bennett. When educators think of using games in learning environments, they typically assume digital games. But tabletop games have been used to teach all sorts of concepts including strategy, scenarios, role playing, emotional intelligence for centuries.

The Experience of Immersion

“The real value of VR will be in the ecosystem, not just the devices” - Gordon Wetzstein, Stanford Computational Imaging Group Leader.