The Troubles with Game History: Objects and Game Play
May 17, 2016
Interactive Media & Games Seminar. Speaker, Eric Kaltman. Much work needs to be done in preserving and documenting historical games and this work hinges on re-conceptualizing what we mean when we refer to games as played objects, and the game play that results from them.
#mediaX2016 Conference
May 17, 2016
On May 17th you'll have "Permission To Explore" critical thinking, personalized coaching, decision making, algorithmic discovery, learning, creativity, wellness, crowdsourcing and scaling.
Avoiding Oblivion: UNESCO PERSIST and the World’s Digital Heritage
May 13, 2016
Speaker, Natasa Milic-Frayling. In order to ensure that digital information can be accessed and used in the future, it is critical to consider both the storage of content files and the computational environments within which software and content can be instantiated.
Office Playgrounds: Can Freedom Be Programmed?
May 10, 2016
Interactive Media & Games Seminar. Speaker, Sebastian Deterding. Today, the offices of startups, digital agencies, and web companies like Google often look more like playgrounds than work spaces.
I Learn Therefore I Buy: An Intersection of Learning and Business with Rich Media
May 3, 2016
Interactive Media & Games Seminar. Speaker, Sourabh Kothari. If knowledge is the key to decision-making, we live in an age of knowledge abundance for almost every business decision that needs to be made. Yet the more we learn the less we seem to know and thus we find ourselves less decisive than ever.
Wuzzit? Digital Math Games in Elementary Classrooms
April 26, 2016
Interactive Media & Games Seminar. Speaker, Holly Pope. Tens of thousands of digital math games can be found through iTunes and Google Play, however, the quality of these games vary.
Computer Go
April 19, 2016
Interactive Media & Games Seminar. Speaker, Daniel Bump. I will consider the problem of Go programming, why it is difficult, and look at GNU Go's algorithms.
Pedagogy of Game Design
April 12, 2016
Interactive Media & Games Seminar. Speaker, Michael John. (MJ) is the Program Director at the Games and Playable Media professional masters program at UC Santa Cruz.
Place-based Audio Storytelling with Detour
April 5, 2016
Interactive Media & Games Seminar. Speakers, Luisa Beck & Steve Rubin. What if San Francisco could talk? What stories would it tell you? Detour uses your phone to turn audio tours into hour-long stories that unfold as you walk.