Tencent’s Approach to Games and the Western Market

Interactive Media & Games Seminar. Speaker, Randy Lee. Learn about Tencent and how the company approaches gaming and the Western Market.

Artificial Life Meets Augmented Reality

Interactive Media & Games Seminar. Speaker, Jeffrey Ventrella. Virtual Reality is nothing new. Technology amnesia makes it seem otherwise but new game genres will grow in this fertile soil.

Using the Minitel Experience to Build the Future of Interactive Online Media

Interactive Media & Games Seminar. Speaker, Julien Mailland. This talk will focus on the technical architecture of Minitel and the policy decisions that enabled a boom of private services atop the platform.

Arcade Photographs, Arcade Comics, Arcade Tales – A Social History of the British Amusement Arcade

Interactive Media & Games Seminar. Speaker, Alan Meades. This lecture will present Meades’ arcade culture research project, Arcade Tales, which uses comic books as a way of communicating and capturing oral histories from British arcades.

Well Played – Video Games, Value, and Meaning

Interactive Media & Games Seminar. Speaker, Drew Davidson. What makes a game good? or bad? or better? Videogames are a complex medium that merits careful interpretation and insightful analysis.

The Future of Talent Workshop

The mediaX Global Innovation Leadership Workshop on THE FUTURE OF TALENT is designed to build innovation leadership skills, articulate challenges and propose solution models that bridge the perspectives of human resource professionals, educators, innovation executives, and technology leaders.

Giving Robots a Life: Writing Personality and Backstory for AI Assistants

Interactive Media & Games Seminar. Speaker, Elizabeth Arredondo. A look at real-world experiences developing and user-testing the personality and conversations for a robot wellness coach.

Perceived Sense: Augmenting Design Interactions

Interactive Media & Games Seminar. Speaker, Yasaman Sheri. When we alter our sense of place, seeing, hearing, tasting, smelling and touch, what kinds of objects and environments will we optimize for? What will it be like to design a new sense?

Making Games: Designing for Play

Interactive Media & Games Seminar. Speaker, Dan Klein. In this talk , Dan will look at simple models of human play, and then apply Design Thinking to Game Design in order to make up games for each other.