May
29
Games & Learning Conference
New generative platforms, the shift from static print to interactive digital content, and increasing accessibility are changing the roles of teacher/learner and creator/consumer. Media technologies are empowering organizations and individuals to create personalized and interactive content that is BOTH educational and fun. This is transforming media creation and consumption experiences as well as pedagogical techniques.
Explore frontiers in the art and science of games, why storytelling matters, the impact of multitasking, and measuring learning outcomes of video games.
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