Fireside Chat with Jonathan Blow
Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. These talks bring together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.
Join us TUESDAY’S From September 26th until November 28th at our NEW TIME 4:30pm-6pm in our NEW LOCATION: Jordan Hall RM 41.
Can’t make it to the talk, but have a question for Jonathan? Submit your question HERE and it will be asked. By submitting your question, you’re allowing mediaX to use and record your submission.
Also co-listed as one-unit course BIOE196 and CS544. For more information contact Ingmar@stanford.edu
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Jonathan Blow, Fireside Chat with Jonathan Blow. This will be a moderated discussion with Jonathan Blow about his philosophy on game development, sources of inspiration, and advice for aspiring developers.
Jonathan Blow is an American video game designer and programmer, who is best known as the creator of the independent video games Braid (2008) and The Witness (2016), both of which released to critical acclaim. From 2001 to 2004, Blow wrote the Inner Product column for Game Developer Magazine. He was the primary host of the Experimental Gameplay Workshop each March at the Game Developers Conference, which has become a premier showcase for new ideas in video games. In addition, Blow was a regular participant in the Indie Game Jam. Blow is also a founding partner of the Indie Fund, an angel investor fund for independent game projects.