Bridging Analytics and Game Design: Lessons from the Trenches

Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, video games play growing roles in education, arts, science and health. This seminar series brings together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future.

Join us every Friday From April 3rd until June 5th from 12pm-1pm in Shriram 104.

Watch Nick and Nic’s Presentation.

Also listed as one-unit course BIOE196. For more information contact Ingmar@stanford.edu

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Presenters

Nick Yee

Nick Yee & Nicolas Ducheneaut, Bridging Analytics and Game Design: Lessons from the Trenches. The game industry’s access to rich, longitudinal, behavioral data from millions of players around the world is unique from both a social science and data science perspective, but figuring out how to make sense of all this data is challenging. In this talk, they’ll touch on how the game industry’s attitudes towards analytics have changed over the recent years, the current technical and cultural barriers around gaining insight from game data, and provide a case study from their work at Ubisoft on how they combined social science and data science to bridge analytics with game design.

Nic Ducheneaut

Nick Yee and Nic Ducheneaut both have academic backgrounds that combine social science with computer science. They received their PhDs from Stanford University and U.C. Berkeley, respectively, and began working together in 2005 at the Palo Alto Research Center (Xerox PARC). Their shared interest in developing innovative methods to study online games—whether it is creating empirical frameworks of gamer motivations or mapping social networks in World of Warcraft—resulted in more than 40 peer-reviewed papers. Seeking to apply these insights and methods directly within the game industry, they joined Ubisoft in 2012 where they founded the Gamer Behavior Research group. In order to meet a broader industry demand for their unique skillset, they formed their own consulting practice around game analytics in 2015.