Using Immersive Environments for Transportation Training
Tomás Nascimento is a senior technician with SEST SENAT in Brazil. He has worked on projects such as the acquisition of driving simulators, which included the development of innovative educational and technological proposals and the acquisition of more than 130 driving simulators throughout Brazil. Tomás graduated with a degree in communication and has a Masters […]
Immersive Experience and Service Innovation
Yuji Nakajima is a software engineer at Fujitsu limited. He is leading the development of Industry 4.0 manufacturing applications within Fujitsu. Yuji designed and developed several applications designed to solve the issues in complex assembly operation, using MR, AR/VR technology. In these projects Fujitsu succeeded in increasing the productivity and quality of the operations while […]
New Training Models for the Digital Workforce: Coding Bootcamps
From The Theme POTENTIAL, PERFORMANCE AND PRODUCTIVITY WHAT IF What if we could better understand the benefits and implications of vocational education programs for the high skilled labor force, such as coding bootcamps? WHAT WE SET OUT TO DO We set out to explore the processes, outcomes and benefits of a new model for training […]
Coordinating Expert Flash Teams on the Biological Internet of Things
From The Theme POTENTIAL, PERFORMANCE AND PRODUCTIVITY WHAT IF What if we could enable remote team workers to leverage the Internet of Things for collaboration? WHAT WE SET OUT TO DO This project set out to improve our understanding of coordination and collaboration in geographically distributed project teams with a specific focus on the requirements […]
Where are the Breakdowns? Surveying Unsuccessful and Failed Uses of Data
From The Theme POTENTIAL, PERFORMANCE AND PRODUCTIVITY WHAT IF What if we could better understand best practices for data analytics? WHAT WE SET OUT TO DO We set out to illuminate the processes and practices through which individuals from diverse professional backgrounds enact data analytics. Specifically, we conducted an organizational field study to investigate how […]
Harnessing the Psychological Power of Virtual Reality to Enhance Leadership in High Diversity Teams in STEM
From The Theme POTENTIAL, PERFORMANCE AND PRODUCTIVITY WHAT IF What if We could use VR to enhance leadership training and capacity for a diverse workforce? WHAT WE SET OUT TO DO We set out to explore whether professional success in a virtual environment can have “spill over” effects in the real world, and to measure […]
Vitae: Digital Hiring Halls for On Demand Workers
From The Theme POTENTIAL, PERFORMANCE AND PRODUCTIVITY WHAT IF What if we could improve the hiring experience for on demand workers and employers? WHAT WE SET OUT TO DO We set out to develop and test an online tool (Vitae) designed to improve the presentation and evaluation of worker qualifications. Researchers hypothesized that aggregating work […]
Real Time Knowledge Capture and Feedback in Design Workspaces
From The Theme SMART OFFICE WORKFLOWS WHAT IF What if we could capture knowledge and interactions in real time, in order to better understand team interaction and workflow? WHAT WE SET OUT TO DO We set out to develop a knowledge capture and reuse system that enables real-time analysis and feedback for design workspaces. Our […]
Designing Technologies that Mediate Human Social Interaction: Strategies for Effective Cooperation and Collaboration
From The Theme KNOWLEDGE WORKER PRODUCTIVITY WHAT IF What if we could develop a theory of “social affordances” (properties of technologies that shape online social interaction, personal judgment, and social decision-making) to better understand and even predict the effects of media design choices on behavior? WHAT WE SET OUT TO DO We set out to […]