The Stanford Clinical Anatomy SCAnS Library

From The Theme FUTURE OF CONTENT WHAT IF What if learning about human anatomy and biology in today’s digital world was enriched by the ability to view and interact with 3D volumetric CT scans? WHAT WE SET OUT TO DO We made Stanford 3D high resolution anatomical CT scans available to middle and high school […]

Physical Media as Active Social Learning Agents

From The Theme FUTURE OF CONTENT WHAT IF What if the object being created takes the role of an active social agent in the creative experience and can increase engagement for learning? WHAT WE SET OUT TO DO We set out to develop the theory and principles necessary to design new physical media that can […]

The Utility of Calming Technologies in Integrative Productivity

From The Theme KNOWLEDGE WORKER PRODUCTIVITY WHAT IF What if we could use technologies for sensing, feedback and interpretation of cognition, affect and physiology to avoid stress, maintain focus and increase calm? WHAT WE SET OUT TO DO We set out to identify the parameters of systems that could improve mental patterns by influencing cognitive […]

Designing an Interactive, Browsable Archive of Video-based Digital Estates

From The Theme MEMORY, ESTATE AND LEGACIES IN A DIGITAL WORLD WHAT IF What if we could create a dynamic and interactive digital archive that allows users to fluidly browse, skim and annotate its various resources? WHAT WE SET OUT TO DO We set out to develop semi-automated tools for converting a multimedia academic collection […]

Kindred Britain 2.0 – Can We Walk the Past’s Streets

From The Theme MEMORY, ESTATE AND LEGACIES IN A DIGITAL WORLD WHAT IF What if we could create a multidimensional, dynamic and interactive visual infographic, combining data on people, time and space to track the evolution of concepts, relationships and ideas? WHAT WE SET OUT TO DO Our goal is to leverage a curated and […]

Assessing Learning in a Virtual Reality Field Trip

From The Theme DIGITAL LEARNING ENVIRONMENTS WHAT IF What if we could use the unique affordances of VR to enhance the classroom experience? WHAT WE SET OUT TO DO Our goal was to explore how Virtual Reality Field Trips can enable new learning, with a specific focus on ocean acidification. We created a 15-minute “Virtual […]