The Stanford Clinical Anatomy SCAnS Library
From The Theme FUTURE OF CONTENT WHAT IF What if learning about human anatomy and biology in today’s digital world was enriched by the ability to view and interact with 3D volumetric CT scans? WHAT WE SET OUT TO DO We made Stanford 3D high resolution anatomical CT scans available to middle and high school […]
Physical Media as Active Social Learning Agents
From The Theme FUTURE OF CONTENT WHAT IF What if the object being created takes the role of an active social agent in the creative experience and can increase engagement for learning? WHAT WE SET OUT TO DO We set out to develop the theory and principles necessary to design new physical media that can […]
The Utility of Calming Technologies in Integrative Productivity
From The Theme KNOWLEDGE WORKER PRODUCTIVITY WHAT IF What if we could use technologies for sensing, feedback and interpretation of cognition, affect and physiology to avoid stress, maintain focus and increase calm? WHAT WE SET OUT TO DO We set out to identify the parameters of systems that could improve mental patterns by influencing cognitive […]
Designing an Interactive, Browsable Archive of Video-based Digital Estates
From The Theme MEMORY, ESTATE AND LEGACIES IN A DIGITAL WORLD WHAT IF What if we could create a dynamic and interactive digital archive that allows users to fluidly browse, skim and annotate its various resources? WHAT WE SET OUT TO DO We set out to develop semi-automated tools for converting a multimedia academic collection […]
Kindred Britain 2.0 – Can We Walk the Past’s Streets
From The Theme MEMORY, ESTATE AND LEGACIES IN A DIGITAL WORLD WHAT IF What if we could create a multidimensional, dynamic and interactive visual infographic, combining data on people, time and space to track the evolution of concepts, relationships and ideas? WHAT WE SET OUT TO DO Our goal is to leverage a curated and […]
Voyage of Discovery: Capturing and Considering Multimedia Journey Narratives
From The Theme MEMORY, ESTATE AND LEGACIES IN A DIGITAL WORLD WHAT IF What if we could explore interactive narrative creation from the point of view of both the storyteller and the audience? WHAT WE SET OUT TO DO We set out to investigate the capture, creation and consumption of narrative through multiple access points. […]
Real-Time Social Communications Environments for Online Class Engagement and Peer to Peer Learning
From The Theme DIGITAL LEARNING ENVIRONMENTS WHAT IF What if we could understand how different tools and methods of online course interaction can influence student outcomes? WHAT WE SET OUT TO DO We set out to investigate how different types of digital communication tools affect student/student and student/instructor interactions online. Researchers considered the impact of […]
Assessing Learning in a Virtual Reality Field Trip
From The Theme DIGITAL LEARNING ENVIRONMENTS WHAT IF What if we could use the unique affordances of VR to enhance the classroom experience? WHAT WE SET OUT TO DO Our goal was to explore how Virtual Reality Field Trips can enable new learning, with a specific focus on ocean acidification. We created a 15-minute “Virtual […]
Using Video Game Platforms to Understand Thinking Styles of People Engaged in Collaboration
From The Theme KNOWLEDGE WORKER PRODUCTIVITY WHAT IF What if we could automatically detect how well members of a group are “synching” on a collaborative project? WHAT WE SET OUT TO DO We set out to better understand correlations between degrees of group “sync” in collaborative projects on one hand, and team creativity and productivity […]