Developing Written and Game-based Assessment Tools to Measure the Effectiveness of Math Video Games
From The Theme DIGITAL LEARNING ENVIRONMENTS WHAT IF What if we could provide hard evidence of the effectiveness of game based learning? WHAT WE SET OUT TO DO We set out to conduct research on learning outcomes from math video games, and to evaluate and improve assessment tools. Researchers explored differences in the mathematical proficiency […]
Real-Time Social Communications Environments for Online Class Engagement and Peer to Peer Learning
From The Theme DIGITAL LEARNING ENVIRONMENTS WHAT IF What if we could understand how different tools and methods of online course interaction can influence student outcomes? WHAT WE SET OUT TO DO We set out to investigate how different types of digital communication tools affect student/student and student/instructor interactions online. Researchers considered the impact of […]
Assessing Learning in a Virtual Reality Field Trip
From The Theme DIGITAL LEARNING ENVIRONMENTS WHAT IF What if we could use the unique affordances of VR to enhance the classroom experience? WHAT WE SET OUT TO DO Our goal was to explore how Virtual Reality Field Trips can enable new learning, with a specific focus on ocean acidification. We created a 15-minute “Virtual […]