Situated Activity, Distributed Intelligence and Action Pathways

In this five session virtual program, academic and industry researchers will work side-by-side to explore user-centered distributed intelligence, through materials, competencies and activities.

Immersive Experience and Service Innovation

Yuji Nakajima is a software engineer at Fujitsu limited. He is leading the development of Industry 4.0 manufacturing applications within Fujitsu. Yuji designed and developed several applications designed to solve the issues in complex assembly operation, using MR, AR/VR technology. In these projects Fujitsu succeeded in increasing the productivity and quality of the operations while […]

Imagining Alternatives with Immersive Engineering

Kenji Suzuki is the Vice-President of AISIN AW Co., LTD. He is also holding the AISIN SEIKI Connected Sharing Solution Company President and AISIN SEIKI Chief Digital Officer concurrently. Kenji has many years of experience managing big automotive Tier 1 suppliers. He is leading to create solutions and provide values that solve social issues from […]

The Artful Design of Immersion

Ge Wang is an Associate Professor at Stanford University in the Center for Computer Research in Music and Acoustics (CCRMA). He specializes in the art of design and computer music — researching programming languages and interactive software design for music, interaction design, mobile music, laptop orchestras, expressive design of virtual reality, aesthetics of music technology […]

AI for Affect, Personalization and Reciprocity: Modeling the Self and the Other

Nick Haber is an Assistant Professor at the Stanford Graduate School of Education, and by courtesy, Computer Science. After receiving his PhD in mathematics on Partial Differential Equation theory, he worked on Sension, a company that applied computer vision to online education. He then co-founded the Autism Glass Project at Stanford, a research effort that […]

Real Time Knowledge Capture and Feedback in Design Workspaces

From The Theme SMART OFFICE WORKFLOWS WHAT IF What if we could capture knowledge and interactions in real time, in order to better understand team interaction and workflow? WHAT WE SET OUT TO DO We set out to develop a knowledge capture and reuse system that enables real-time analysis and feedback for design workspaces. Our […]

Interaction Using Situated Spatial Gestures

From The Theme
 KNOWLEDGE WORKER PRODUCTIVITY WHAT IF What if we could improve interfaces for context, comprehension and human-machine performance, in order to develop machines that could sense and respond to people’s movements and behaviors? WHAT WE SET OUT TO DO We set out to improve human-machine interaction by enabling machines to detect and respond […]

High Speed 3D Shape Digitization Using Projected Light Patterns

From The Theme SENSING AND COMPUTING WHAT IF What if we could quickly determine and track the 3D shape of a moving or deforming object? WHAT WE SET OUT TO DO We set out to address one of the central problems in computer vision – the ability digitize an object at high speed. Rapid digitization […]