Launching Alternative Realities and Understanding Implications: mediaX Roundtable
February 12, 2019
This mediaX Roundtable looks at how the questions we ask and study in the next 2 years will significantly impact new opportunities in content, usability, standards, and business models across application areas in health, business, entertainment, and education.
VR Can be a Powerful Tool for Environmental Education
mediaX Thought Leaders Roy Pea, Jeremy Bailenson and Fiorenza Micheli have gone into a variety of educational settings, including high school classrooms, to test the impact on awareness and understanding of ocean acidification.
Persuasive Narratives Delivered via Mobile Devices: Investigating How Computer Supported Stories Can Change People
From The Theme LEARNING AND TRAINING WHAT IF What if computers could leverage the power of narrative to change what people believe and do? WHAT WE SET OUT TO DO We set out to investigate how computers can weave together sequences of interactivity and narrative (what we call “WIN”) to produce an impact more powerful […]
Supporting Self Regulation for Online Course Students
From The Theme KNOWLEDGE WORKER PRODUCTIVITY WHAT IF What if we could improve productivity and learning by using software tools as a coach to help users be effective in self-directed online settings? WHAT WE SET OUT TO DO As an initial proof-of-concept research project, we set out to conduct the first ever large-scale experimental study […]
Persuasion Through Mobile Devices and Operant Conditioning via Interactive Technology
From The Theme SOCIAL AND COMPUTING SCIENCES WHAT IF? What if we could better understand how computers (including handheld computers and mobile phones) might use principles of behaviorism to influence people and change their behavior? WHAT WE SET OUT TO DO We set out to enhance investigations in two areas: (1) persuasion through mobile devices […]
Contests as a Catalyst for Content Creation
From The Theme FUTURE OF CONTENT WHAT IF What if youth were actively creating and sharing educational web-based content, learning from their own practice and from the work of others? WHAT WE SET OUT TO DO We set out to study how various contest structures foster the creation of science content by K-12 students. We […]
The Utility of Calming Technologies in Integrative Productivity
From The Theme KNOWLEDGE WORKER PRODUCTIVITY WHAT IF What if we could use technologies for sensing, feedback and interpretation of cognition, affect and physiology to avoid stress, maintain focus and increase calm? WHAT WE SET OUT TO DO We set out to identify the parameters of systems that could improve mental patterns by influencing cognitive […]
Developing a Diagnostic of Mindset Promoting Practices
From The Theme DIGITAL LEARNING ENVIRONMENTS WHAT IF What if we could understand how student attitudes towards mental effort and challenge affect learning outcomes? WHAT WE SET OUT TO DO We set out to better understand growth mindsets and learning outcomes by investigating and potentially influencing student attitudes and beliefs around challenge and mental effort. […]