Games & Learning Conference
The roles of teacher/learner and creator/consumer are changing because of new generative platforms, the shift from print to digital, and wider accessibility. Media technologies are empowering organizations and individuals to create personalized and interactive content that is BOTH educational and fun. This is transforming consumption experiences as well as pedagogical techniques.
On May 29th, mediaX explored frontiers in the art and science of games, why storytelling matters, the impact of multitasking, and measuring learning outcomes of video games.
Watch all the presentations…
Presentations by leading experts and Stanford students:
Nancy Conrad, The Conrad Foundation
Rhiju Das, Stanford Biochemistry
Noah Falstein, Google
Karin Forssell, Stanford Graduate School of Education
Jukka Huhtamäki, Tampere University of Technology
Jeremy Jimenez, Graduate School of Education
Nik Martelaro, Stanford Mechanical Engineering
Laura Moorhead, Graduate School of Education
Byron Reeves, Stanford Communication
Ingmar Riedel-Kruse, Stanford Bioengineering
Beth Rogozinski, Transmedia SF
Neil Rubens, University of Electro-Communication
Martha Russell, mediaX at Stanford University
Daniel Schwartz, Stanford Graduate School of Education
Kaisa Still, VTT