Watch mediaX Webinars: Human Requirements for Immersive Experiences

Global experience with virtual environments has skyrocketed in 2020. “Shelter-in-place” is our local term for working, learning and socializing remotely. Regardless of how it’s labeled, we have dramatically increased the proportion of communications and interactions that are NOT face-to-face. We’ve used virtual presence to share screens, to create meaning. We’ve learned new cues for taking turns in telepresence, and we’ve tamed the nests of cords and accessories that power and personalize our various devices.

In this three part virtual colloquia webinar series we use existing and emerging technologies to leverage experiences and insights from the mediaX membership community of scholars, researchers, instructors and learners. The sessions focus on COLLABORATION, DISCOVERY and LEARNING.

Highlights from each of these sessions are below.

July 13th: Immersion for Collaboration
Nick Haber, AI for Affect, Personalization and Reciprocity: Modeling the Self and the Other, Renate Fruchter, Attention and Engagement for Teamwork and Ivan Davies, Players First: The Responsibility & Opportunity of Multiplayer Video Games Today

July 14th: Immersion for Discovery
Chris Chafe, Diagnosing Acoustic Latency: Human Perception of Milliseconds, Allison Okamura, Engineering for Tactile/Haptic Thresholds and Ge Wang, The Artful Design of Immersion

July 16th: Immersion for Learning
Aditya Vishwanath, The Many Futures of Virtual Learning Environments, Carla Pugh, Quantitative Predecessors to Human Actions, Jill Helms, Not for the Faint of Heart: Creating an Environment for Learning in Virtual Space and Roy Pea, Leveraging Distributed Intelligence

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