Improving Decision-making in High Pressure Situations

Andrew Wasserman, Improving Decision-making in High Pressure Situations. Football players, particularly quarterbacks, operate under extreme pressure. Decisions are made in a matter of seconds, and making the wrong decision – or sometimes worse yet, making no decision – can cost them their job. To prepare for upcoming games, quarterbacks will practice against a scout defense, which emulates their upcoming opponent. This presentation will discuss how NFL teams are using virtual reality to augment this practice routine to help their quarterbacks learn more effectively, retain more information, and make decisions more quickly on game day.

Andrew Wasserman was a walk-on wide receiver at the University of North Carolina, where his teammates described him as having “sticky hands but being slow as heck.” Because that is not a recipe for success in the NFL, upon graduation Andrew worked first at Credit Suisse and then at Bain & Co before attending Stanford’s Graduate School of Business. During his time at the GSB he spent a summer working at Nike at their world headquarters in Beaverton, OR. Following the GSB Andrew returned to Bain for two years and then worked for a year at Lending Club before joining STRIVR. Andrew is currently the GM of STRIVR’s football training business.