Virtual Espionage: GCHQ and NSA take on MMOs
October 18, 2016
Interactive Media & Games Seminar. Speaker, Peter Krapp. Are massively multiplayer online games and virtual worlds potential havens for activities that require a response in the name of national security?
Law, Order & Algorithms: A Computational Approach to Criminal Justice
October 14, 2016
HCI Seminar. Speaker, Sharad Goel. Statistical and algorithmic methods are increasingly used throughout the criminal justice system, from predictive policing to sentencing.
A Tale of Two Jousts: Multimedia, Game Feel, and Imagination
October 11, 2016
Interactive Media & Games Seminar. Speaker, Douglas Wilson. Are videogames "games"? Maybe, but I'm skeptical. To kick off this inquiry, I compare my own motion control game Johann Sebastian Joust to the seemingly similar folk game Lemon Joust.
Ocarina Retrospective: Designing the iPhone’s Magic Flute
October 7, 2016
HCI Seminar. Speaker, Ge Wang. This retrospective re-examines Ocarina, one of the first iPhone apps that was also an expressive musical instrument/toy, an anonymous social experience, and the beginning of a series of technology-mediated artifacts for musical expression and social exchange.
Digital Spirits in the Material World: Dynamic Physical Media for Interaction and Display
October 4, 2016
Interactive Media & Games Seminar. Speaker, Sean Follmer. Interaction design is at a crossroads. As we move towards more convergence in our devices, our devices have become increasingly reliant on touch screen based interaction, neglecting their physical form and spatial relevance.
Digital Cities Summit
October 3, 2016
The goal of the summit is to illustrate how disruptive technology is changing the way citizens, government, and commercial organizations interact with each other to create new social contracts, business models, and behaviors in a digital urban environment.
Wearable Computing and Humanistic Intelligence
September 30, 2016
HCI Seminar Speaker, Steve Mann. A discussion that begins with a wearable that he designed and built in 1974 and continues to recent projects allowing people to feel and touch radio, sound and other waves in the environment.
Brown Institute Media Innovation Showcase 2016
September 29, 2016
Join the The Brown Institute for Media Innovation as they celebrate a stellar year of media innovation.
Digital Seriality: Code & Community in the Super Mario Modding Scene
September 27, 2016
Interactive Media & Games Seminar. Speaker, Shane Denson. This presentation considers how tools and methods of digital humanities - including “distant reading” and visualization techniques - can shed light on serialization processes in digital games and gaming communities.