The Story of Your Game
Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. These talks bring together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.
Join us TUESDAY’S From September 26th until November 28th at our NEW TIME 4:30pm-6pm in our NEW LOCATION: Jordan Hall RM 41.
Can’t make it to the talk, but have a question for Sean? Submit your question HERE and it will be asked. By submitting your question, you’re allowing mediaX to use and record your submission.
Also co-listed as one-unit course BIOE196 and CS544. For more information contact Ingmar@stanford.edu
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Sean Vanaman, The Story of Your Game. Regardless of what you design, build and ship, the explicit or experiential stories that emerge will be the thing that ultimately define the product. Sean walks through how explicit story decisions play a role in the design process at Campo Santo and how you can design, prototype and iterate on narrative and mechanics to create compelling stories, fascinating worlds, memorable moments and impactful characters.
Sean Vanaman, studio director at Campo Santo, has worked as a writer and designer in the video game industry since 2006, notably contributing to and directing The Walking Dead S:1 and Firewatch. He has worked at Campo Santo since 2013 and spent a considerable amount of time at Telltale Games and The Walt Disney Company. He attended the University of Southern California where he studied film, writing and politics.