The Problem with Video Games and Learning
Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, video games play growing roles in education, arts, science and health. This seminar series brings together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future.
Join us every Friday From April 3rd until June 5th from 12pm-1pm in Shriram 104.
Also listed as one-unit course BIOE196. For more information contact Ingmar@stanford.edu
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Maria Cipollone, The Problem with Video Games and Learning. Scholars and practitioners have long discussed the benefits of video games for motivation and learning. But the culture of video games does not mesh well with the culture of institutional education. This talk discusses contextualizes video games within the longer history of "ed tech" to discuss what may be different at this point in educational history, or what may be more of the same.
Maria is a UX/Design Researcher in mobile games at Zynga. Her academic work focuses on motivation and video games, specifically using the gaming environment, Minecraft.