Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, video games play growing roles in education, arts, science and health. This seminar series brings together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future.
Join us every Friday until March 13th from 12pm-1pm in Shriram 104.
Also listed as one-unit course BIOE196. For more information contact Ingmar@stanford.edu
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James Newman, Playing with Videogames. Superplayers, Glitch-Hunters and Codeminers. James researches, writes about, talks about, and, perhaps most importantly, plays videogames. He has written widely on aspects of videogames and gaming cultures. His key books include volumes for Routledge Playing with Videogames (2008) and Videogames (2004); and BFI Publishing 100 Videogames (2007) and Teaching Videogames (2006). This influential and widely-cited work has been pivotal in establishing the viability of videogames as objects of study for scholars of media, film and cultural studies and has been central to establishing game studies as a discrete and rigorous academic discipline.