Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. These talks bring together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.
Join us TUESDAY’S From September 26th until November 28th at our NEW TIME 4:30pm-6pm in our NEW LOCATION: Jordan Hall RM 41.
Can’t make it to the talk, but have a question for Stephen? Submit your question HERE and it will be asked. By submitting your question, you’re allowing mediaX to use and record your submission.
Also co-listed as one-unit course BIOE196 and CS544. For more information contact Ingmar@stanford.edu
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Stephen Lim, Product Design. We finally have a full quarter to work on a game at Stanford, so we must make the most of that time and carefully choose what we deliver. We often get caught up with what we want to do, but it is more important to think about what we offer. What do you want to stand out for? Games are a subjective art, so it's not easy to convince players why your game will be especially fun, let alone why they should choose to play. Through various example games, we will explore the experiences they offer, the motivations they satisfy and ultimately how well they execute on their promises.
Stephen Lim is a lead producer at Riot Games. He's worked in the game industry for over 13 years as a producer of new games for Riot, League of Legends, Project Titan at Blizzard Entertainment, Spore at EA and as a programmer on weapons for Ratchet & Clank at Insomniac Games. Prior to games, he worked as a programmer at enterprise startups in Silicon Valley. He is a defender of multiplayer experiences and battles a never-ending tide of casual games.