Games Move Us – An Exploration of Design Innovations that Lead to Player Emotions
Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, video games play growing roles in education, arts, science and health. This seminar series brings together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future.
Join us every Friday until March 13th from 12pm-1pm in Shriram 104.
Also listed as one-unit course BIOE196. For more information contact Ingmar@stanford.edu
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Katherine Isbister, Games Move Us - An Exploration of Design Innovations that Lead to Player Emotions. Katherine's focus is emotion and social connection--understanding the impact of design choices on these qualities, and figuring out how to get better at making and evaluating digital experiences that have these qualities. She's an associate professor jointly appointed between the Computer Science Department at New York University’s School of Engineering in Brooklyn, and the NYU Game Center.