Interactive Media & Games

Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. These talks bring together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.

Join us TUESDAY'S From September 26th until November 28th at our NEW TIME 4:30pm-6pm in our NEW LOCATION: Jordan Hall RM 41.

Can't make it to the talk, but have a question for the presenter? Submit your question HERE and it will be asked. By submitting your question, you're allowing mediaX to use and record your submission.

SEE THE TALKS FROM FALL QUARTER 2017 BELOW


9/26/2017; Stephen Lim: Product Design. Lead Producer at Riot Games

10/3/2017; Stone Librande: One-Page Designs. Lead Designer, Riot Games. Teacher Game Design, Carnegie Mellon University’s ETC Program

10/10/17; Jonathan Blow: Fireside Chat with Jonathan Blow. Video Game Designer and Programmer.

10/17/17; Lee Petty: Elements of Art Direction. Art Director and Project Lead, Double Fine Productions

10/24/17; Darren Korb: Guerrilla Audio: Do It Yourself By Any Means Necessary! Composer and Audio Director, Supergiant Games

10/31/17; Dan Moran: Zero to Hero Shaders. Senior Graphics Engineer, NCSoft

11/7/17; Sean Vanaman: The Story of Your Game. Studio Director, Campo Santo

11/14/17; Ocean Quigley: Fireside Chat with Ocean Quigley. Creative Director and Art Director, Electronic Arts

11/28/17; Dean Takahashi: A Life in Game Journalism. Lead Writer GamesBeat, VentureBeat

12/5/17; Robin Hunicke: Designing for Feeling. Co-Founder, Funomena

Also co-listed as one-unit course BIOE196 and CS544. For more information contact Ingmar@stanford.edu

See the presentations from Winter Quarter 2015 HERE.
See the presentations from Spring Quarter 2015 HERE.
See the presentations from Fall Quarter 2015 HERE.
See the presentations from Winter Quarter 2016 HERE.
See the presentations from Spring Quarter 2016 HERE
See the presentations from Fall Quarter 2016 HERE
See the presentations from Winter Quarter 2017 HERE
See the presentations from Spring Quarter 2017 HERE

Also Supported By:
Bio-X and BioX Games