Previous Research Themes
PARTICIPATION
Online media content. Studies of online content that evaluate consumers as publishers or establish ontologies of content.
Learning and training. Research about interactive technologies related to learning and training, focusing on the integration of technology and an understanding of human psychology and social behavior to enhance understanding and performance.
COLLABORATION
Interactive technologies for social interaction and collaboration. Research about interactive technology used in social interaction and collaboration in productivity contexts, including synchronous and asynchronous uses of text, graphics, voice and video.
Use of mobile devices in collaboration. Research about mobile device centric interactive technology used in collaboration in the context of multimedia.
HUMAN-MACHINE INTERACTION AND SENSING
Human-machine interaction and sensing. Research on human-machine interaction and sensing that focuses on the detection or sensing of human-comprehension, emotional states, gestures or touch.
Sensing and control. Research on the integration of technology and the understanding of human psychology and social behavior that can lead to new technologies that enable natural interaction with information and physical world.
Emotion detection from video detection of facial expression. Research on emotion detection from real-time video capture of facial expressions to enable vehicles to automatically perceive driver emotions and determine the driver's alertness/fatigue in order to provide a reliable and actionable safety index.
IMAGE, SPEECH AND LANGUAGE PROCESSESING
Natural language research: Basic and strategic research, training and technology transfer in speech and language processing.
Video processing, cataloging, retrieval, and reuse. Research about interactive technologies related to video processing, cataloging, retrieval and reuse, with a view to the development of automated systems to support video libraries.
FORM FACTORS
Mobile devices and alternative form factors. Research about mobile communication devices and services focusing on the device itself, the use cases for that device, the interface employed to render that device useful, and the connectivity opportunities and needs required to make that device part of the "connected" computing ecosystem. |