Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. These talks bring together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.
WATCH THE FALL QUARTER 2016 PRESENTATIONS BELOW...
9/27/2016; Shane Denson, PhD.: Digital Seriality: Code & Community in the Super Mario Modding Scene. Assistant Professor Film and Media Studies at Stanford University
10/4/2016; Sean Follmer, PhD.: Digital Spirits in the Material World: Dynamic Physical Media for Interaction and Display. Assistant Professor Mechanical Engineering at Stanford University
10/11/2016; Douglas Wilson, PhD.: A Tale of Two Jousts: Multimedia, Game Feel, and Imagination. Assistant Professor Game Design at RMIT University and Co-Owner Die Gute Fabrik
10/18/2016; Peter Krapp, PhD.: Virtual Espionage: GCHQ and NSA take on MMOs. Professor Film & Media at UCI
10/24/2016; mediaX Event: Sensing and Tracking for 3D Narratives: Put ME in the Story! 1pm-5pm
10/25/2016; No Seminar
11/1/2016; Deborah Gordan, PhD.: Collective Work and Play in Ant Colonies. Professor Biology at Stanford University
11/8/2016; Catherine Herdlick, MFA.: Come Out & Play Festival SF: Creating Human Connection Through Play. Creative Producer & Entrepreneur at the California College of Arts
11/15/2016; Tracy Fullerton, MA.: Slow Play: Playing Deliberately in Walden and The Night Journey. Professor & Chair Interactive Media & Games, School of Cinematic Arts at USC
11/29/2016; Ashly and Anthony Burch: Crumpets and Badonkadonks: Creating Tiny Tina. Siblings, Writers, Actors, Producers
12/6/2016; Nathan Altice, PhD.: No Generation. Teaching Professor, Computational Media at UCSC
Also listed as one-unit course BIOE196. For more information contact Ingmar@stanford.edu
See the presentations from Winter Quarter 2015 HERE.
See the presentations from Spring Quarter 2015 HERE.
See the presentations from Fall Quarter 2015 HERE.
See the presentations from Winter Quarter 2016 HERE.
See the presentations from Spring Quarter 2016 HERE
Also Supported By:
Bio-X and BioX Games