mediaX Events

April 2017
20th: #mediaX2017 Conference, Sense-Making & Making Sense

March 2017
14: Julien Mailland, Using the Minitel Experience to Build the Future of Interactive Online Media; Interactive Media & Games Seminar, McMurtry Art & Art History Building, Oshman Presentation Space, Room 102, Stanford
7th: Alan Meades, Arcade Photographs, Arcade Comics, Arcade Tales – A Social History of the British Amusement Arcade; Interactive Media & Games Seminar, McMurtry Art & Art History Building, Oshman Presentation Space, Room 102, Stanford

February 2017
28th: Drew Davidson, Well Played – Video Games, Value, and Meaning; Interactive Media & Games Seminar, McMurtry Art & Art History Building, Oshman Presentation Space, Room 102, Stanford
15th: The Future of Talent Workshop; REGISTRATION REQUIRED. Please email Karina Alexanyan for workshop details
14th: Elizabeth Arredondo, Giving Robots a Life: Writing Personality and Backstory for AI Assistants; Interactive Media & Games Seminar, McMurtry Art & Art History Building, Oshman Presentation Space, Room 102, Stanford
7th: Yasaman Sheri, Perceived Sense: Augmenting Design Interactions; Interactive Media & Games Seminar, McMurtry Art & Art History Building, Oshman Presentation Space, Room 102, Stanford

January 2017
31st: Dan Klein, Making Games: Designing for Play; Interactive Media & Games Seminar, McMurtry Art & Art History Building, Oshman Presentation Space, Room 102, Stanford
24th: Tomer Perry, Game Design Principles for Teaching Ethics: Insights from Designer Board Games; Interactive Media & Games Seminar, McMurtry Art & Art History Building, Oshman Presentation Space, Room 102, Stanford
17th: Jukka Huhtamäki, The Global API Ecosystem: A Deep Dive Into Gaming; Interactive Media & Games Seminar, McMurtry Art & Art History Building, Oshman Presentation Space, Room 102, Stanford
12th: Martin Lee, ACORN Magic: How Linear Algebra Solves Optimization Problems and Why Do It? Y2E2 Rm 101, Stanford
10th: Kaisa Still, Networks for Serious Business: Finnish Game Industry; Interactive Media & Games Seminar, Shriram 104, Stanford

December 2016
9th: Greg Niemeyer, State Change: What Media Will Communicate Climate Change?; HCI Seminar, Gates B01, Stanford
6th: Nathan Altice, No Generation; Interactive Media & Games Seminar, Shriram 104, Stanford
2nd: Carla Diana, Robotics in Our Everyday Lives: A Product Designer's Perspective; HCI Seminar Gates B01, Stanford

November 2016
29th: Ashly and Anthony Burch, Crumpets and Badonkadonks: Creating Tiny Tina; Interactive Media & Games Seminar, Shriram 104, Stanford
18th: Anne Marie Piper, Creating, Sharing, and Privacy: Designing Social Technologies for Older Adults; HCI Seminar, Gates B01, Stanford
15th: Tracy Fullerton, Slow Play: Playing Deliberately in Walden and The Night Journey; Interactive Media & Games Seminar, Shriram 104, Stanford
11th: Pramod Sharma and Jerome Scholler, Q&A with Osmo Founders; HCI Seminar, Gates B01, Stanford
8th: Catherine Herdlick, Come Out & Play Festival SF: Creating Human Connection Through Play; Interactive Media & Games Seminar, Shriram 104, Stanford
4th: Daniela Retelny, Expert Crowdsourcing with Flash Teams and Organizations; HCI Seminar, Gates B01, Stanford
1st: Deborah Gordan, Collective Work and Play in Ant Colonies; Interactive Media & Games Seminar, Shriram 104, Stanford

October 2016
28th: Joseph DeLappe, Playing Politics; HCI Seminar, Gates B01, Stanford
24th: Sensing and Tracking for 3D Narratives: Put ME in the Story! Stanford, 1pm-5pm
21st: Building Digital Estates: New Technology for Creating Business, Social and Physical Identities, Stanford THIS EVENT IS FULL
21st: Diana Tamir, Old Desires, New Media: The Causes and Consequences of Using Social Media; HCI Seminar, Gates B01, Stanford
18th: Peter Krapp, Virtual Espionage: GCHQ and NSA take on MMOs; Interactive Media & Games Seminar, Shriram 104, Stanford
14th: Sharad Goel, Law, Order & Algorithms: A Computational Approach to Criminal Justice; HCI Seminar, Gates B01, Stanford
11th: Douglas Wilson, A Tale of Two Jousts: Multimedia, Game Feel, and Imagination; Interactive Media & Games Seminar, Shriram 104, Stanford
7th: Ge Wang, Ocarina Retrospective: Designing the iPhone's Magic Flute; HCI Seminar, Gates B01, Stanford
4th: Sean Follmer, Digital Spirits in the Material World: Dynamic Physical Media for Interaction and Display; Interactive Media & Games Seminar, Shriram 104, Stanford
3rd-4th: Digital Cities Summit, Stanford INVITATION ONLY

September 2016
30th: Steve Mann, Wearable Computing and Humanistic Intelligence: 42 years of Phenomenological Augmented Reality for Natural/Reality/Direct User-Interfaces; HCI Seminar, Gates B01, Stanford
29th: Brown Institute Media Innovation Showcase 2016, David Packard Electrical Engineering, Stanford
27th: Shane Denson, Digital Seriality: Code & Community in the Super Mario Modding Scene; Interactive Media & Games Seminar, Shriram 104, Stanford
15th: Digital Identity in the New Landscape of Work, Tokyo, Japan
1st: Middle Class Sustainability and Workforce Development, Stanford

August 2016
8th-11th: Executive Workshop: Energizing Innovation and Creativity at the Intersection of People and Advanced Communication Technologies, Stanford
8th-11th: Executive Workshop: Innovating at the Intersection of People and Information Technologies, Stanford THIS EVENT IS FULL

July 2016
27th: Executive Workshop: Working Through Emerging Challenges in Performance Environments, Stanford THIS EVENT IS FULL
8th: The Power of Mathematical Thinking, Webinar

May 2016
31st: Katherine Isbister, How Games Move Us - Emotion by Design; Interactive Media & Games Seminar, Stanford
24th: Erin Swink, How to Use Video Games to Send a Message; Interactive Media & Games Seminar, Stanford
17th: #mediaX2016 Conference, Stanford
17th: Eric Kaltman, The Troubles with Game History: Objects and Game Play; Interactive Media & Games Seminar, Stanford
13th: Natasa Milic-Frayling, Avoiding Oblivion: UNESCO PERSIST and the World's Digital Heritage, Stanford
10th: Sebastian Deterding, Office Playgrounds: Can Freedom Be Programmed?; Interactive Media & Games Seminar, Stanford
3rd: Sourabh Kothari, I Learn Therefore I Buy: Intersection of Learning and Business with Rich Media; Interactive Media & Games Seminar, Stanford

April 2016
26th: Holly Pope, Wuzzit? Digital Math Games in Elementary Classrooms; Interactive Media & Games Seminar, Stanford
19th: Daniel Bump, Computer Go; Interactive Media & Games Seminar, Stanford
12th: Michael John, Pedagogy of Game Design; Interactive Media & Games Seminar, Stanford
5th: Luisa Beck & Steve Rubin, Place-based Audio Storytelling with Detour; Interactive Media & Games Seminar, Stanford

March 2016
29th: Steve Sims, Human Motivation, Gamification and Secrets to Creating Successful Behavioral Programs; Interactive Media & Games Seminar, Stanford
8th: Colin Campbell, The Politicization of Video Games and the Games Media; Interactive Media & Games Seminar, Stanford
1st: Andrew McStay, Empathic Media: The Case of Gaming; Interactive Media & Games Seminar, Stanford

February 2016
23rd: Jon Peterson, The Long Now of Gaming; Interactive Media & Games Seminar, Stanford
16th: John Aycock, Retrogame Archeology; Interactive Media & Games Seminar, Stanford
9th: Kellee Santiago, The Artification of Games; Interactive Media & Games Seminar, Stanford
2nd: Marilyn Walker, Automatically Generating Different Re-Tellings of Stories; Interactive Media & Games Seminar, Stanford

January 2016
26th: Lining Yao, Transforming Materiality: Orchestrating between the Born and the Made; Interactive Media & Games Seminar, Stanford
19th: Jari Multisilta, Learning through Collaborative Video Storytelling: Inspiring Creativity, Co-Creation and Global Collaboration; Interactive Media & Games Seminar, Stanford
12th: Stephanie Boluk & Patrick LeMieux, Breaking the Metagame: Seventeen Seconds of Dota 2; Interactive Media & Games Seminar, Stanford
5th: Bonnie Ruberg, Queerness and Video Games: Identity, Community & Design; Interactive Media & Games Seminar, Stanford

December 2015
11th: Smart Cities for Smart Living, Hong Kong
1st: Vander Caballero, VR- The Ultimate Storytelling Tool; Interactive Media & Games Seminar, Stanford

November 2015
19th: Platforms for Collaboration and Productivity, Stanford

17th: Chris Bennett, Analog Minds: Learning Through Designing Tabletop Games; Interactive Media & Games Seminar, Stanford
16th: The Experience of Immersion , Stanford
10th: Paul Wallace, Exploration: Interfacing Complexity via Worlds and Identities; Interactive Media & Games Seminar, Stanford
3rd: Bireswar Laha, Immersive Virtual Reality and 3D Interaction for Task Performance and Embodiment; Interactive Media & Games Seminar, Stanford

October 2015
27th: Miguel Sicart, Play Ethics: Values, Virtues, and Videogames Decision Making; Interactive Media & Games Seminar, Stanford
20th: David Sarno, The Power of Interactive World-Building to Illuminate Reality; Interactive Media & Games Seminar, Stanford
13th: Tain Lee Barzso, Literature and Gaming: Exploring the Role of Story in Interactive Media; Interactive Media & Games Seminar, Stanford
6th: Michael Genesereth, Artificial Intelligence for General Game Playing; Interactive Media & Games Seminar, Stanford

September 2015
29th: Dylan Arena, Learning English by Speaking English in an Immersive Online Roleplaying Game; Interactive Media & Games Seminar, Stanford
22nd: Todd Smithline, Copyright Law for Video Games; Interactive Media & Games Seminar, Stanford

August 2015
17th-18th: Smart Workspaces 3.0, Stanford

July 2015
6th-8th: Smart Workspaces 3.0, Stanford

June 2015
5th: Rhiju Das, EteRNA: A Videogame and a Massive Open Lab; Interactive Media & Games Seminar, Stanford

May 2015
29th: Raiford Guins, Behind The Bezel: Coin-Op Arcade Video Game Cabinets as Design History; Interactive Media & Games Seminar, Stanford
22nd: Kristian Kiili, Mapping Learning to Game Mechanics and Beyond; Interactive Media & Games Seminar, Stanford
15th: Noah Wardrip-Fruin, Computational Media: Research Toward the Future of Games; Interactive Media & Games Seminar, Stanford
8th: Byron Reeves, Using Games to Change Behavior at Work; Interactive Media & Games Seminar, Stanford
4th: Science Storytelling: Activating Advocacy, PRE-RELEASE Screening of “Racing Extinction”, Stanford
1st: Martha Russell, Networking the Future of Games; Interactive Media & Games Seminar, Stanford

April 2015
29th: Science Storytelling: The Art of the Interview, Stanford
24th: Anh-Hoà Truong, Using Virtual Reality as a Compelling Media for Science Communication. Science; Interactive Media & Games Seminar, Stanford
23rd: Martha Russell, Virtualizing Personal Identity; Wireless World Research Forum 34, Santa Clara
20th: Last Mile Solutions in Education Technology, Stanford
17th: Maria Cipollone, The Problem with Video Games and Learning [Environments]; Interactive Media & Games Seminar, Stanford
16th: mediaX 2015 Conference, Stanford
15th: mediaX 2015 Conference Dinner, Stanford
10th: Parvati Dev, Interactive Media for Healthcare Professionals; Interactive Media & Games Seminar, Stanford
3rd: Nick Yee & Nicolas Ducheneaut, Bridging Analytics and Game Design: Lessons from the Trenches; Interactive Media & Games Seminar, Stanford

March 2015
13th: Chaim Gingold, Play Design: SimCity, Simulation, and Geology; Interactive Media & Games Seminar, Stanford
6th: CANCELED! Raiford Guins, Behind The Bezel: Coin-Op Arcade Video Game Cabinets as Design History; Interactive Media & Games Seminar, Stanford
2nd: Science Storytelling & the Power of Participation, Stanford

February 2015
27th: Sherol Chen, Intelligent Narratives: the Stories We Tell Ourselves through Digital Media; Interactive Media & Games Seminar, Stanford
20th: Katherine Isbister, Games Move Us - An Exploration of Design Innovations that Lead to Player Emotions; Interactive Media & Games Seminar, Stanford
13th: Robin Hunicke, Expanding Games; Interactive Media & Games Seminar, Stanford
9th-13th: Global Innovation Leadership Workshop, Stanford
6th: James Newman, Playing with Videogames. Superplayers, Glitch-Hunters and Codeminers; Interactive Media & Games Seminar, Stanford
4th: Science Storytelling and Contagious Ideas, Stanford
2nd: Math in an ACORN, Wallenberg Learning Theater, Stanford

January 2015
30th: 20th: Sebastian Alvarado, Aligning game design with science; Interactive Media & Games Seminar, Stanford
23th: Ingmar Riedel Kruse, Biotic Games- Playing with Living Cells; Interactive Media & Games Seminar, Stanford
16th: Henry Lowood, The History of (Video) Games; Interactive Media & Games Seminar, Stanford
9th: Keith Devlin, Learning Math Through Play; Interactive Media & Games Seminar, Stanford

November 2014
17th: The Science and Technology of Feedback, Stanford

October 2014
12th: Asian Management Conference, Malaysia
7th-10th: Technologies for Worker Health & Safety, Stanford
8th: New Approaches to Audience Segmentation, Stanford
6th: Science Storytelling & the Paradox of Suspense, Stanford

September 2014
15th: Orchestrating Change in Innovation Ecosystems, Finland
12th: Leveraging the Power of Relationship Networks, Triple Helix Conference, Russia

August 2014
5th-9th: Energizing Innovation & Creativity Workshop, Stanford

June 2014
23rd: Innovation Ecosystems in EdTech, EdMedia 2014 Conference, Finland
17th-18th: SMPTE Conference, Stanford
9th-10th: mediaX/SPROCKIT SYNC Conference, Stanford

May 2014
29th: Games & Learning Conference, Stanford

April 2014
29th: #mediaX2014 Conference, Stanford

March 2014
11th-14th: Innovation Ecosystems at the Intersection of People and Information Technology, Stanford

February 2014
17th-20th: Global Innovation Leadership Program, Stanford
4th-5th: The Future of Content in a Publish on Demand World Conference, Stanford

January 2014
13th: Luminous Relationships: Light for Health & Well-being, Stanford

November 2013
20th: Designing Energy Systems for Humans, Stanford
13th: New Quantified Self Practices, Stanford
6th: Designing Residential Digital Cities for Humans, Stanford
5th-6th: Internet of Things (IoT)

October 2013
23rd-25th: Trillion Sensors Summit, Stanford
17th-18th: Trust, Reliability and Authority in Social Media Communications Workshop, Stanford

August 2013
20th-23rd: Energizing Innovation and Creativity Workshop
15th-17th: Innovation at the Intersection of People and Technology

June 2013
18th-19th: SMPTE Conference
3rd-5th: Innovation Ecosystems Workshop

May 2013
30th: Strategic Partner Update
28th-29th: Project Presentations
20th-21st: Theme Day
11th: TEDxStanford

April 2013
30th: Stanford/Accel Symposium
24th: Future Energy Symposium
16th: mediaX/Pratham Summit

March 2013
11th: Big Idea Festival

February 2013
19th-20th: mediaX/MSI Conference

January 2013
8th: mediaX Conference