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Tangible Enterprise Outcomes from Transformative 3D Technologies

Member Event - Registration Required

Wednesday, November 10, 2010 - One Day Mini-Workshop

Location: Y2E2, room 299, 473 Via Ortega, Stanford University

Organized by: Dr. Renate Fruchter, Director of the Project Based Learning Laboratory (PBL Lab), Stanford University

The objective of this mini workshop is to focus on:

Reasons to seriously consider 3D environments in the enterprise for training, learning, and remote collaboration
Specific settings and use case scenarios you studied, deployed, assessed
Indicators and metrics identified to assess the transformative impact on interaction experience, behavior, learning, work practice, and process
Tangible / visible benefits and results.

AGENDA

8:30 to 9:00 Registration
9:00 to 9:20 Welcome/Introductions

9:20 to 10:10

 

Byron Reeves, Communication Department, Stanford University
Total Engagement: Using Games to Increase Productivity and
Change Behavior

10:10 to 11:00

 

Tony O'Driscoll, Fuqua School of Business, Duke University
Learning in 3D One Year Later: Assessing the Current State of
Enterprise Collaboration and Learning
11:00 to 11:10 Break

11:10 to 12:00

Chuck Hamilton, Virtual Learning Strategy, IBM Center for Advanced Learning
Where IBM is Leveraging Virtual Social Worlds Today
12:00 to 13:00 Lunch

13:00 to 13:40

 

Kevyn Renner, Senior Technology Consultant, Chevron Corporation
RAVE: Real Asset Virtualization Environment - Provocative Application of Technology for Business Value
13:50 to 14:00 Break

14:00 to 14:50

 

Renate Fruchter, Founding Director of PBL Laboratory, Stanford University
M3R: Remote Collaboration in Mixed Media Mixed Reality

14:50 to 15:30

Trevor Blackwell, Founder Anybots
QB: Be in Many Places at the Same Time - Telepresence Robot
14:50 to 15:00
Break
15:45 to 16:30

Breakout - Harvesting Ideas

16:30 to 17:00 Team Reports - Research Agenda, Wrap-up

 

PRESENTERS

 

 

BRYON REEVES

Byron Reeves is Professor in the Department of Communication at Stanford University and an expert on the psychological processing of media in the areas of attention, emotions, learning, and physiological responses. He is co-author of The Media Equation: How People Respond to Computer, Television and New Media Like Real People and Places. His research has been the basis for a number of new media products for companies such as Microsoft, IBM, and Hewlett-Packard, in the areas of voice interfaces, automated dialogue systems, and business process simulations. He is currently working on the applications of multi-player game technology to the conduct of serious work and is Co-Founder of Seriosity, Inc., a venture-backed startup that offers consulting services about how games will change the nature of work and is building game-inspired software for use in the enterprise.
Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete by Byron Reeves and J. Leighton Read

 

 

 

TONY O'DRISCOLL

Tony O'Driscoll is Executive Director of the Center for Technology, Entertainment and Media at Duke University's Fuqua School of Business. His current research focuses on the emergence of the 3D internet or "Immernet" and how this shift will influence enterprise communication, collaboration, and innovations as it becomes more pervasively adopted.
Executive Director, Center for Technology, Entertainment and Media (CTEM) Fuqua School of Business, Duke University
Website: http://www.fuqua.duke.edu/faculty/alpha/odriscoll.htm
Blog: wadatripp.wordpress.com
Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration by Karl M. Kapp and Tony O'Driscoll.

 

 

CHUCK HAMILTON

Chuck Hamilton, (Long Weeks in Second Life) is the Virtual Learning Leader for IBM’s Center for Advanced Learning. Chuck has also led the Learning and New Media Program for the IBM - 3D Internet Group, as well as IBM’s foray into virtual worlds known as the IBM@PLAY program. Over his 24 year career, (12 at IBM) Chuck’s passion has always been at the intersection of people, learning and technology.

 

 

 

KEVIN RENNER

As a Senior Technology Consultant, Kevyn Renner currently drives innovative application of Information Technology for Chevron Corporation, based in San Ramon, California. He has a Chemical Engineering and Technology Marketing background with 30 years combined experience in Chemical Process Design & Operations, Advanced Control & Instrument Systems, Vertical Industry Marketing and Information Systems with companies including ExxonMobil, Invensys, Emerson and Sun Microsystems. An acknowledged technology visionary, Kevyn is widely published on automation and information systems topics and has delivered numerous keynote presentations in international forums. He is presently focused on the integral use of next generation automation, information and visualization systems, to derive enhanced value from the petroleum value chain. On behalf of Chevron, Kevyn has two US Patents pending for his work on next generation visualization and collaboration systems. This work gained Chevron a 2009 Progressive Manufacturing Award for Technology Innovation and is featured in “The New Social Learning” published in 2010. He is a session lead for the annual National Petrochemical and Refiners Association (NPRA) Technology Conference and also wrote the Foreword to the groundbreaking “High Performance Human-Machine Interface Handbook” published in 2008. Kevyn holds an Engineering Honors degree from the University of Canterbury, New Zealand, with majors in Chemical Engineering and Chemistry.

 

 

 

 

 

 

 

RENATE FRUCHTER

Renate Fruchter is the founding director of the Project Based Learning Laboratory at Stanford. Her R&D focuses on collaboration technologies for multidisciplinary, geographically distributed teamwork, and e-Learning, such as Web-based team building, knowledge capture, sharing and re-use, project memory, corporate memory, mobile solutions, interactive workspaces, and mixed reality environments for collaboration. She established in 1998 a research effort that studies the impact of technology on learning, team dynamics, and assessment. She is the leader and developer of the innovative "Computer Integrated Architecture/Engineering/Construction Global Teamwork" course launched in 1993 at Stanford that engages university and industry partners from US, Europe, and Asia.

 

 

 

TREVOR BLACKWELL

Trevor Blackwell, Founder of Anybots.com. Blackwell was a principal in Viaweb, a startup that created the first point-and-click Internet storefront system. The product became Yahoo! Store when Viaweb was acquired by Yahoo! in 1998. He is a founding partner in Y Combinator, a new kind of venture firm specializing in early stage startups. Blackwell received a Ph.D. in 1998 from Harvard University, where he worked on randomized network protocols, randomized compiler optimizations, and other random things. He has published in the proceedings of ACM SIGCOMM, IEEE Infocom, and USENIX. He has also published some widely read technical articles on his personal website. When My Avatar Went to Work A robot surrogate took my place at the office. “Here's why one may take yours, too,” IEEE Spectrum by ERICO GUIZZO / SEPTEMBER 2010.

 


 
 
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