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Media
X to host "Gaming To Learn" 2003 Workshop
Sims creator Will Wright to give keynote presentation
SEPTEMBER 5, 2003. A dialog with Will Wright, founder of Maxis, now a
division of Electronic Arts, and the creator of SimCity, The Sims, and
Sims Online, will kick-off an exciting two day "Gaming To Learn"
workshop to be hosted by Media X on September 18-19. Wright is the creator
of one of the most successful categories of games that teach while they
entertain. The Sims is the best selling PC game of all time. His games
are amongst the most successful in bridging the gender divide and bring
women and girls to the video game market.
The workshop is an invitation-only event that will combine the interests
and talents of diverse communities to support the creation of a new art
and science community at the intersection of gaming and learning. The
goal is to bring together expertise and best practices from communities
involved in game development, from industry, government and universities.
The conference is being sponsored by IBM's Center for Advanced Learning,
a Strategic Partner in Media X. About 120 experts from academia and the
gaming industry are expected to take part.
The Stanford faculty organizing the conference are Roy Pea, Director of
the Stanford Center for Innovations in Learning (SCIL) and Professor of
Education and the Learning Sciences, Byron Reeves, Director, Center for
the Study of Language and Information (CSLI) and Paul C. Edwards Professor
of Communications, and Dan Schwartz, Associate Professor of Education.
Their principal goal is to explore interdisciplinary efforts to conduct
research and create games that will advance learning of substantive content
and skills in contexts ranging from K-12 to corporate training and lifelong
learning. They want to stimulate research and the creation of new video
games to help people learn. They envision the emergence of revolutionary
educational applications that combine the sensibilities of video media
games with proven learning methods in the learning sciences, and they
foresee a future where learning applications entertain while providing
instruction more closely aligned with real world experience. In putting
together this workshop, they decided they did not want another event where
attendants simply listen to a long series of presentations. Rather, they
want to bring together groups with similar interests that will leave the
workshop to create games that enrich a new community and work on projects
that will emerge from their interactions at the workshop.
Please note: this working event is by invitation only.
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