Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. These talks bring together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.
Join us TUESDAY'S From January 10th until March 14th from 12pm-1pm in the McMurtry Art & Art History Building, Oshman Presentation Space, Room 102.
Can't make it to the talk, but have a question for Yasaman? Submit your question HERE and it will be asked. By submitting your question, you're allowing mediaX to use and record your submission.
Also listed as one-unit course BIOE196. For more information contact Ingmar@stanford.edu
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Watch Yasaman's Presentation
Yasaman Sheri, Perceived Sense: Augmenting Design Interactions. Technological advancements in computer vision, AR VR, artificial intelligence and biosensing are increasingly redefining our concept of materials, tools and processes. They accommodate new kinds of sensory intelligence and profound experiences by augmenting our interaction, objects and environments. The way we represent the world affects the way we perceive it which affects the way understand it. Therefore it becomes important to cultivate a curious and critical mind to continue redefining paradigms and design desirable futures. What new forms will we give to represent the world? When we alter our sense of place, seeing, hearing, tasting, smelling and touch, what kinds of objects and environments will we optimize for? What will it be like to design a new sense?
Yasaman Sheri works with new technologies to explore possible and becoming futures. Her focus lies around materials, objects, how they are created and the way we interact with them. Yasaman has won numerous design awards and spoken at TED, European Commission, United Nations to name a few. She is faculty at Copenhagen Institute for Interaction Design and has lead design programs such as graduate studies program at NASA Ames while working with Autodesk, Google and IDEO. She has been core designer on Windows Holographic for Microsoft Hololens leading design interactions for the main operating system in Redmond, WA.