Dec 05

Designing for Feeling

December 5, 2017

Event Description:

Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. These talks bring together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.

Join us TUESDAY'S From September 26th until November 28th at our NEW TIME 4:30pm-6pm in our NEW LOCATION: Jordan Hall RM 41.

Can't make it to the talk, but have a question for Robin? Submit your question HERE and it will be asked. By submitting your question, you're allowing mediaX to use and record your submission.

Also co-listed as one-unit course BIOE196 and CS544. For more information contact Ingmar@stanford.edu

Never Miss An Event; Join Our Email Community

Presenters:

Robin Hunicke, Designing for Feeling. Robin will describe how to put the final polish on a great player experience and a call to action of what to do with the game after it's complete. This talk will also cover Robin’s personal path, lessons learned from Journey, and leadership at Funomena.

Robin Hunicke is the Co-Founder of the independent game studio Funomena, which creates experimental games for Console, PC, VR & AR platforms (Luna, Woorld and Wattam) in the heart of downtown San Francisco. A game designer and producer by training, she has a background in Computer Science, Art and applied Game Studies. She has been designing, making and teaching about games for over 12 years (Journey, Boom Blox, MySims, TheSims2).